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- // UnityEngine.UI was moved to a package in 2019.2.0
- // Unfortunately no way to test for this across all Unity versions yet
- // You can set up the asmdef to reference the new package, but the package doesn't
- // existing in Unity 2017 etc, and it throws an error due to missing reference
- #define AVPRO_PACKAGE_UNITYUI
- #if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
- using UnityEngine;
- using UnityEngine.UI;
- namespace RenderHeads.Media.AVProVideo.Demos.UI
- {
- /// Fill a rectangle region with horizontal segments along it
- [ExecuteInEditMode]
- public class HorizontalSegmentsPrimitive : Graphic
- {
- private float[] _segments = { 0f, 0f };
- public float[] Segments { get { return _segments; } set { SetSegments(value); } }
- private void SetSegments(float[] segments)
- {
- if (segments != null && segments.Length > 1)
- {
- _segments = segments;
- }
- else
- {
- _segments = new float[] { 0f, 0f };
- }
- // TODO: detect whether a change actually occured before setting to dirty
- SetVerticesDirty();
- }
- protected override void OnPopulateMesh(VertexHelper vh)
- {
- Vector2 corner1 = Vector2.zero;
- Vector2 corner2 = Vector2.zero;
- corner1.x = 0f;
- corner1.y = 0f;
- corner2.x = 1f;
- corner2.y = 1f;
- corner1.x -= rectTransform.pivot.x;
- corner1.y -= rectTransform.pivot.y;
- corner2.x -= rectTransform.pivot.x;
- corner2.y -= rectTransform.pivot.y;
- corner1.x *= rectTransform.rect.width;
- corner1.y *= rectTransform.rect.height;
- corner2.x *= rectTransform.rect.width;
- corner2.y *= rectTransform.rect.height;
- vh.Clear();
- int numQuads = _segments.Length / 2;
- UIVertex vert = UIVertex.simpleVert;
- int vi = 0;
- for (int i = 0; i < numQuads; i++)
- {
- float x1 = _segments[i * 2 + 0] * (corner2.x - corner1.x) + corner1.x;
- float x2 = _segments[i * 2 + 1] * (corner2.x - corner1.x) + corner1.x;
- vert.position = new Vector2(x1, corner1.y);
- vert.color = color;
- vh.AddVert(vert);
- vert.position = new Vector2(x1, corner2.y);
- vert.color = color;
- vh.AddVert(vert);
- vert.position = new Vector2(x2, corner2.y);
- vert.color = color;
- vh.AddVert(vert);
- vert.position = new Vector2(x2, corner1.y);
- vert.color = color;
- vh.AddVert(vert);
- vh.AddTriangle(0 + vi, 1 + vi, 2 + vi);
- vh.AddTriangle(2 + vi, 3 + vi, 0 + vi);
- vi += 4;
- }
- }
- }
- }
- #endif
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