PlayerAnimatorController.cs 4.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using XRTool.Util;
  5. namespace ShadowStudio.Model
  6. {
  7. /// <summary>
  8. /// 用户角色控制器
  9. /// </summary>
  10. public class PlayerAnimatorController : MonoBehaviour
  11. {
  12. private Animator playerAni;
  13. public Transform playerHead;
  14. private Transform t_renMAN;
  15. private Transform leftHand;
  16. private Transform rightHand;
  17. private Transform handLeft;
  18. private Transform handRight;
  19. private Animator leftHandAnim;
  20. private Animator rightHandAnim;
  21. private int leftState;
  22. private int rightState;
  23. public void SetHands(Transform leftHand, Transform rightHand)
  24. {
  25. this.leftHand = leftHand;
  26. this.rightHand = rightHand;
  27. }
  28. private void Start()
  29. {
  30. if (HandLeft)
  31. {
  32. HandLeft.gameObject.SetActive(false);
  33. }
  34. if (HandRight)
  35. {
  36. HandRight.gameObject.SetActive(false);
  37. }
  38. }
  39. public Animator PlayerAni
  40. {
  41. get
  42. {
  43. if (!playerAni)
  44. {
  45. playerAni = GetComponent<Animator>();
  46. }
  47. return playerAni;
  48. }
  49. }
  50. public Transform T_renMAN
  51. {
  52. get
  53. {
  54. if (!t_renMAN)
  55. {
  56. t_renMAN = UnityUtil.GetBreadthChild<Transform>(transform, "T_renMAN");
  57. }
  58. return T_renMAN;
  59. }
  60. }
  61. public Transform HandLeft
  62. {
  63. get
  64. {
  65. if (!handLeft)
  66. {
  67. handLeft = UnityUtil.GetBreadthChild<Transform>(transform, "HandLeft");
  68. }
  69. return handLeft;
  70. }
  71. }
  72. public Transform HandRight
  73. {
  74. get
  75. {
  76. if (!handRight)
  77. {
  78. handRight = UnityUtil.GetBreadthChild<Transform>(transform, "HandRight");
  79. }
  80. return handRight;
  81. }
  82. }
  83. public Animator LeftHandAnim
  84. {
  85. get
  86. {
  87. if (!leftHandAnim && HandLeft)
  88. {
  89. leftHandAnim = HandLeft.GetComponent<Animator>();
  90. }
  91. return leftHandAnim;
  92. }
  93. }
  94. public Animator RightHandAnim
  95. {
  96. get
  97. {
  98. if (!rightHandAnim && HandRight)
  99. {
  100. rightHandAnim = HandRight.GetComponent<Animator>();
  101. }
  102. return rightHandAnim;
  103. }
  104. }
  105. /// <summary>
  106. /// 角色IK动画设置
  107. /// </summary>
  108. /// <param name="layerIndex"></param>
  109. //private void OnAnimatorIK(int layerIndex)
  110. //{
  111. // if (PlayerAni)
  112. // {
  113. // if (leftHand)
  114. // {
  115. // SetPlayerIKWeight(AvatarIKGoal.LeftHand);
  116. // SetPlayerIK(AvatarIKGoal.LeftHand, leftHand);
  117. // }
  118. // if (rightHand)
  119. // {
  120. // SetPlayerIKWeight(AvatarIKGoal.RightHand);
  121. // SetPlayerIK(AvatarIKGoal.RightHand, rightHand);
  122. // }
  123. // }
  124. //}
  125. public void SetPlayerIK(AvatarIKGoal goal, Vector3 pos, Quaternion rotation)
  126. {
  127. PlayerAni.SetIKPosition(goal, pos);
  128. PlayerAni.SetIKRotation(goal, rotation);
  129. }
  130. public void SetPlayerIK(AvatarIKGoal goal, Transform target)
  131. {
  132. SetPlayerIK(goal, target.position, target.rotation);
  133. }
  134. /// <summary>
  135. /// 设置头部信息
  136. /// </summary>
  137. /// <param name="goal"></param>
  138. public void SetPlayerIKWeight(AvatarIKGoal goal)
  139. {
  140. PlayerAni.SetIKPositionWeight(goal, 1f);
  141. PlayerAni.SetIKRotationWeight(goal, 1f);
  142. }
  143. public void SetAnimInt(Animator animator, string stateName, int state)
  144. {
  145. if (animator)
  146. {
  147. animator.SetInteger(stateName, state);
  148. }
  149. }
  150. public int LeftHandState
  151. {
  152. get
  153. {
  154. return leftState;
  155. }
  156. set
  157. {
  158. if (LeftHandAnim)
  159. {
  160. SetAnimInt(LeftHandAnim, "State", leftState = value);
  161. }
  162. }
  163. }
  164. public int RightHandState
  165. {
  166. get
  167. {
  168. return rightState;
  169. }
  170. set
  171. {
  172. if (RightHandAnim)
  173. {
  174. SetAnimInt(RightHandAnim, "State", rightState = value);
  175. }
  176. }
  177. }
  178. }
  179. }