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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Studio.WebSocket.Message
- {
- [System.Serializable]
- public class SelfRoomListResponseMessage:BaseWebSocketMessage
- {
- public List<RoomNetData> data;
- }
- [System.Serializable]
- public class ScenesItem
- {
-
-
-
- public int sceneID;
-
-
-
- public int roomID;
-
-
-
- public string sceneName;
- }
-
-
-
- [System.Serializable]
- public class RoomNetData
- {
-
-
-
- public int roomID;
-
-
-
- public int type;
-
-
-
- public string roomName;
-
-
-
- public string roomExplain;
-
-
-
- public string roomPassword;
-
-
-
- public int maxMember;
-
-
-
- public int roomType;
-
-
-
- public List<ScenesItem> scenes;
-
-
-
- public List<RoomGoodNetData> goods;
-
-
-
- public int number;
-
-
-
- public string nickName;
- }
-
-
-
- [System.Serializable]
- public struct RoomGoodNetData
- {
- public int rid;
- public string art_id;
- public string goods_name;
- public string goods_extended;
- public int id;
- public string goods_info;
- public int status;
- public int scene_id;
- }
- }
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