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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.XphotoModule
- {
- // C++: class GrayworldWB
- /**
- * Gray-world white balance algorithm
- *
- * This algorithm scales the values of pixels based on a
- * gray-world assumption which states that the average of all channels
- * should result in a gray image.
- *
- * It adds a modification which thresholds pixels based on their
- * saturation value and only uses pixels below the provided threshold in
- * finding average pixel values.
- *
- * Saturation is calculated using the following for a 3-channel RGB image per
- * pixel I and is in the range [0, 1]:
- *
- * \( \texttt{Saturation} [I] = \frac{\textrm{max}(R,G,B) - \textrm{min}(R,G,B)
- * }{\textrm{max}(R,G,B)} \)
- *
- * A threshold of 1 means that all pixels are used to white-balance, while a
- * threshold of 0 means no pixels are used. Lower thresholds are useful in
- * white-balancing saturated images.
- *
- * Currently supports images of type REF: CV_8UC3 and REF: CV_16UC3.
- */
- public class GrayworldWB : WhiteBalancer
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- xphoto_GrayworldWB_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal GrayworldWB(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new GrayworldWB __fromPtr__(IntPtr addr) { return new GrayworldWB(addr); }
- //
- // C++: float cv::xphoto::GrayworldWB::getSaturationThreshold()
- //
- /**
- * Maximum saturation for a pixel to be included in the
- * gray-world assumption
- * SEE: setSaturationThreshold
- * return automatically generated
- */
- public float getSaturationThreshold()
- {
- ThrowIfDisposed();
- return xphoto_GrayworldWB_getSaturationThreshold_10(nativeObj);
- }
- //
- // C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val)
- //
- /**
- * getSaturationThreshold SEE: getSaturationThreshold
- * param val automatically generated
- */
- public void setSaturationThreshold(float val)
- {
- ThrowIfDisposed();
- xphoto_GrayworldWB_setSaturationThreshold_10(nativeObj, val);
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: float cv::xphoto::GrayworldWB::getSaturationThreshold()
- [DllImport(LIBNAME)]
- private static extern float xphoto_GrayworldWB_getSaturationThreshold_10(IntPtr nativeObj);
- // C++: void cv::xphoto::GrayworldWB::setSaturationThreshold(float val)
- [DllImport(LIBNAME)]
- private static extern void xphoto_GrayworldWB_setSaturationThreshold_10(IntPtr nativeObj, float val);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void xphoto_GrayworldWB_delete(IntPtr nativeObj);
- }
- }
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