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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.Img_hashModule
- {
- // C++: class PHash
- /**
- * pHash
- *
- * Slower than average_hash, but tolerant of minor modifications
- *
- * This algorithm can combat more variation than averageHash, for more details please refer to CITE: lookslikeit
- */
- public class PHash : ImgHashBase
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- img_1hash_PHash_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal PHash(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new PHash __fromPtr__(IntPtr addr) { return new PHash(addr); }
- //
- // C++: static Ptr_PHash cv::img_hash::PHash::create()
- //
- public static PHash create()
- {
- return PHash.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(img_1hash_PHash_create_10()));
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: static Ptr_PHash cv::img_hash::PHash::create()
- [DllImport(LIBNAME)]
- private static extern IntPtr img_1hash_PHash_create_10();
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void img_1hash_PHash_delete(IntPtr nativeObj);
- }
- }
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