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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.FaceModule
- {
- // C++: class Facemark
- /**
- * Abstract base class for all facemark models
- *
- * To utilize this API in your program, please take a look at the REF: tutorial_table_of_content_facemark
- * ### Description
- *
- * Facemark is a base class which provides universal access to any specific facemark algorithm.
- * Therefore, the users should declare a desired algorithm before they can use it in their application.
- *
- * Here is an example on how to declare a facemark algorithm:
- * <code>
- * // Using Facemark in your code:
- * Ptr<Facemark> facemark = createFacemarkLBF();
- * </code>
- *
- * The typical pipeline for facemark detection is as follows:
- * <ul>
- * <li>
- * Load the trained model using Facemark::loadModel.
- * </li>
- * <li>
- * Perform the fitting on an image via Facemark::fit.
- * </li>
- * </ul>
- */
- public class Facemark : Algorithm
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- face_Facemark_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal Facemark(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new Facemark __fromPtr__(IntPtr addr) { return new Facemark(addr); }
- //
- // C++: void cv::face::Facemark::loadModel(String model)
- //
- /**
- * A function to load the trained model before the fitting process.
- * param model A string represent the filename of a trained model.
- *
- * <B>Example of usage</B>
- * <code>
- * facemark->loadModel("../data/lbf.model");
- * </code>
- */
- public void loadModel(string model)
- {
- ThrowIfDisposed();
- face_Facemark_loadModel_10(nativeObj, model);
- }
- //
- // C++: bool cv::face::Facemark::fit(Mat image, vector_Rect faces, vector_vector_Point2f& landmarks)
- //
- /**
- * Detect facial landmarks from an image.
- * param image Input image.
- * param faces Output of the function which represent region of interest of the detected faces.
- * Each face is stored in cv::Rect container.
- * param landmarks The detected landmark points for each faces.
- *
- * <B>Example of usage</B>
- * <code>
- * Mat image = imread("image.jpg");
- * std::vector<Rect> faces;
- * std::vector<std::vector<Point2f> > landmarks;
- * facemark->fit(image, faces, landmarks);
- * </code>
- * return automatically generated
- */
- public bool fit(Mat image, MatOfRect faces, List<MatOfPoint2f> landmarks)
- {
- ThrowIfDisposed();
- if (image != null) image.ThrowIfDisposed();
- if (faces != null) faces.ThrowIfDisposed();
- Mat faces_mat = faces;
- Mat landmarks_mat = new Mat();
- bool retVal = face_Facemark_fit_10(nativeObj, image.nativeObj, faces_mat.nativeObj, landmarks_mat.nativeObj);
- Converters.Mat_to_vector_vector_Point2f(landmarks_mat, landmarks);
- landmarks_mat.release();
- return retVal;
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: void cv::face::Facemark::loadModel(String model)
- [DllImport(LIBNAME)]
- private static extern void face_Facemark_loadModel_10(IntPtr nativeObj, string model);
- // C++: bool cv::face::Facemark::fit(Mat image, vector_Rect faces, vector_vector_Point2f& landmarks)
- [DllImport(LIBNAME)]
- [return: MarshalAs(UnmanagedType.U1)]
- private static extern bool face_Facemark_fit_10(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr faces_mat_nativeObj, IntPtr landmarks_mat_nativeObj);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void face_Facemark_delete(IntPtr nativeObj);
- }
- }
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