VariationalRefinement.cs 11 KB

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  1. using OpenCVForUnity.CoreModule;
  2. using OpenCVForUnity.UtilsModule;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Runtime.InteropServices;
  6. namespace OpenCVForUnity.VideoModule
  7. {
  8. // C++: class VariationalRefinement
  9. /**
  10. * Variational optical flow refinement
  11. *
  12. * This class implements variational refinement of the input flow field, i.e.
  13. * it uses input flow to initialize the minimization of the following functional:
  14. * \(E(U) = \int_{\Omega} \delta \Psi(E_I) + \gamma \Psi(E_G) + \alpha \Psi(E_S) \),
  15. * where \(E_I,E_G,E_S\) are color constancy, gradient constancy and smoothness terms
  16. * respectively. \(\Psi(s^2)=\sqrt{s^2+\epsilon^2}\) is a robust penalizer to limit the
  17. * influence of outliers. A complete formulation and a description of the minimization
  18. * procedure can be found in CITE: Brox2004
  19. */
  20. public class VariationalRefinement : DenseOpticalFlow
  21. {
  22. protected override void Dispose(bool disposing)
  23. {
  24. try
  25. {
  26. if (disposing)
  27. {
  28. }
  29. if (IsEnabledDispose)
  30. {
  31. if (nativeObj != IntPtr.Zero)
  32. video_VariationalRefinement_delete(nativeObj);
  33. nativeObj = IntPtr.Zero;
  34. }
  35. }
  36. finally
  37. {
  38. base.Dispose(disposing);
  39. }
  40. }
  41. protected internal VariationalRefinement(IntPtr addr) : base(addr) { }
  42. // internal usage only
  43. public static new VariationalRefinement __fromPtr__(IntPtr addr) { return new VariationalRefinement(addr); }
  44. //
  45. // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
  46. //
  47. /**
  48. * REF: calc function overload to handle separate horizontal (u) and vertical (v) flow components
  49. * (to avoid extra splits/merges)
  50. * param I0 automatically generated
  51. * param I1 automatically generated
  52. * param flow_u automatically generated
  53. * param flow_v automatically generated
  54. */
  55. public void calcUV(Mat I0, Mat I1, Mat flow_u, Mat flow_v)
  56. {
  57. ThrowIfDisposed();
  58. if (I0 != null) I0.ThrowIfDisposed();
  59. if (I1 != null) I1.ThrowIfDisposed();
  60. if (flow_u != null) flow_u.ThrowIfDisposed();
  61. if (flow_v != null) flow_v.ThrowIfDisposed();
  62. video_VariationalRefinement_calcUV_10(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj);
  63. }
  64. //
  65. // C++: int cv::VariationalRefinement::getFixedPointIterations()
  66. //
  67. /**
  68. * Number of outer (fixed-point) iterations in the minimization procedure.
  69. * SEE: setFixedPointIterations
  70. * return automatically generated
  71. */
  72. public int getFixedPointIterations()
  73. {
  74. ThrowIfDisposed();
  75. return video_VariationalRefinement_getFixedPointIterations_10(nativeObj);
  76. }
  77. //
  78. // C++: void cv::VariationalRefinement::setFixedPointIterations(int val)
  79. //
  80. /**
  81. * getFixedPointIterations SEE: getFixedPointIterations
  82. * param val automatically generated
  83. */
  84. public void setFixedPointIterations(int val)
  85. {
  86. ThrowIfDisposed();
  87. video_VariationalRefinement_setFixedPointIterations_10(nativeObj, val);
  88. }
  89. //
  90. // C++: int cv::VariationalRefinement::getSorIterations()
  91. //
  92. /**
  93. * Number of inner successive over-relaxation (SOR) iterations
  94. * in the minimization procedure to solve the respective linear system.
  95. * SEE: setSorIterations
  96. * return automatically generated
  97. */
  98. public int getSorIterations()
  99. {
  100. ThrowIfDisposed();
  101. return video_VariationalRefinement_getSorIterations_10(nativeObj);
  102. }
  103. //
  104. // C++: void cv::VariationalRefinement::setSorIterations(int val)
  105. //
  106. /**
  107. * getSorIterations SEE: getSorIterations
  108. * param val automatically generated
  109. */
  110. public void setSorIterations(int val)
  111. {
  112. ThrowIfDisposed();
  113. video_VariationalRefinement_setSorIterations_10(nativeObj, val);
  114. }
  115. //
  116. // C++: float cv::VariationalRefinement::getOmega()
  117. //
  118. /**
  119. * Relaxation factor in SOR
  120. * SEE: setOmega
  121. * return automatically generated
  122. */
  123. public float getOmega()
  124. {
  125. ThrowIfDisposed();
  126. return video_VariationalRefinement_getOmega_10(nativeObj);
  127. }
  128. //
  129. // C++: void cv::VariationalRefinement::setOmega(float val)
  130. //
  131. /**
  132. * getOmega SEE: getOmega
  133. * param val automatically generated
  134. */
  135. public void setOmega(float val)
  136. {
  137. ThrowIfDisposed();
  138. video_VariationalRefinement_setOmega_10(nativeObj, val);
  139. }
  140. //
  141. // C++: float cv::VariationalRefinement::getAlpha()
  142. //
  143. /**
  144. * Weight of the smoothness term
  145. * SEE: setAlpha
  146. * return automatically generated
  147. */
  148. public float getAlpha()
  149. {
  150. ThrowIfDisposed();
  151. return video_VariationalRefinement_getAlpha_10(nativeObj);
  152. }
  153. //
  154. // C++: void cv::VariationalRefinement::setAlpha(float val)
  155. //
  156. /**
  157. * getAlpha SEE: getAlpha
  158. * param val automatically generated
  159. */
  160. public void setAlpha(float val)
  161. {
  162. ThrowIfDisposed();
  163. video_VariationalRefinement_setAlpha_10(nativeObj, val);
  164. }
  165. //
  166. // C++: float cv::VariationalRefinement::getDelta()
  167. //
  168. /**
  169. * Weight of the color constancy term
  170. * SEE: setDelta
  171. * return automatically generated
  172. */
  173. public float getDelta()
  174. {
  175. ThrowIfDisposed();
  176. return video_VariationalRefinement_getDelta_10(nativeObj);
  177. }
  178. //
  179. // C++: void cv::VariationalRefinement::setDelta(float val)
  180. //
  181. /**
  182. * getDelta SEE: getDelta
  183. * param val automatically generated
  184. */
  185. public void setDelta(float val)
  186. {
  187. ThrowIfDisposed();
  188. video_VariationalRefinement_setDelta_10(nativeObj, val);
  189. }
  190. //
  191. // C++: float cv::VariationalRefinement::getGamma()
  192. //
  193. /**
  194. * Weight of the gradient constancy term
  195. * SEE: setGamma
  196. * return automatically generated
  197. */
  198. public float getGamma()
  199. {
  200. ThrowIfDisposed();
  201. return video_VariationalRefinement_getGamma_10(nativeObj);
  202. }
  203. //
  204. // C++: void cv::VariationalRefinement::setGamma(float val)
  205. //
  206. /**
  207. * getGamma SEE: getGamma
  208. * param val automatically generated
  209. */
  210. public void setGamma(float val)
  211. {
  212. ThrowIfDisposed();
  213. video_VariationalRefinement_setGamma_10(nativeObj, val);
  214. }
  215. //
  216. // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
  217. //
  218. /**
  219. * Creates an instance of VariationalRefinement
  220. * return automatically generated
  221. */
  222. public static VariationalRefinement create()
  223. {
  224. return VariationalRefinement.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(video_VariationalRefinement_create_10()));
  225. }
  226. #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
  227. const string LIBNAME = "__Internal";
  228. #else
  229. const string LIBNAME = "opencvforunity";
  230. #endif
  231. // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v)
  232. [DllImport(LIBNAME)]
  233. private static extern void video_VariationalRefinement_calcUV_10(IntPtr nativeObj, IntPtr I0_nativeObj, IntPtr I1_nativeObj, IntPtr flow_u_nativeObj, IntPtr flow_v_nativeObj);
  234. // C++: int cv::VariationalRefinement::getFixedPointIterations()
  235. [DllImport(LIBNAME)]
  236. private static extern int video_VariationalRefinement_getFixedPointIterations_10(IntPtr nativeObj);
  237. // C++: void cv::VariationalRefinement::setFixedPointIterations(int val)
  238. [DllImport(LIBNAME)]
  239. private static extern void video_VariationalRefinement_setFixedPointIterations_10(IntPtr nativeObj, int val);
  240. // C++: int cv::VariationalRefinement::getSorIterations()
  241. [DllImport(LIBNAME)]
  242. private static extern int video_VariationalRefinement_getSorIterations_10(IntPtr nativeObj);
  243. // C++: void cv::VariationalRefinement::setSorIterations(int val)
  244. [DllImport(LIBNAME)]
  245. private static extern void video_VariationalRefinement_setSorIterations_10(IntPtr nativeObj, int val);
  246. // C++: float cv::VariationalRefinement::getOmega()
  247. [DllImport(LIBNAME)]
  248. private static extern float video_VariationalRefinement_getOmega_10(IntPtr nativeObj);
  249. // C++: void cv::VariationalRefinement::setOmega(float val)
  250. [DllImport(LIBNAME)]
  251. private static extern void video_VariationalRefinement_setOmega_10(IntPtr nativeObj, float val);
  252. // C++: float cv::VariationalRefinement::getAlpha()
  253. [DllImport(LIBNAME)]
  254. private static extern float video_VariationalRefinement_getAlpha_10(IntPtr nativeObj);
  255. // C++: void cv::VariationalRefinement::setAlpha(float val)
  256. [DllImport(LIBNAME)]
  257. private static extern void video_VariationalRefinement_setAlpha_10(IntPtr nativeObj, float val);
  258. // C++: float cv::VariationalRefinement::getDelta()
  259. [DllImport(LIBNAME)]
  260. private static extern float video_VariationalRefinement_getDelta_10(IntPtr nativeObj);
  261. // C++: void cv::VariationalRefinement::setDelta(float val)
  262. [DllImport(LIBNAME)]
  263. private static extern void video_VariationalRefinement_setDelta_10(IntPtr nativeObj, float val);
  264. // C++: float cv::VariationalRefinement::getGamma()
  265. [DllImport(LIBNAME)]
  266. private static extern float video_VariationalRefinement_getGamma_10(IntPtr nativeObj);
  267. // C++: void cv::VariationalRefinement::setGamma(float val)
  268. [DllImport(LIBNAME)]
  269. private static extern void video_VariationalRefinement_setGamma_10(IntPtr nativeObj, float val);
  270. // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create()
  271. [DllImport(LIBNAME)]
  272. private static extern IntPtr video_VariationalRefinement_create_10();
  273. // native support for java finalize()
  274. [DllImport(LIBNAME)]
  275. private static extern void video_VariationalRefinement_delete(IntPtr nativeObj);
  276. }
  277. }