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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.VideoModule
- {
- // C++: class BackgroundSubtractorMOG2
- /**
- * Gaussian Mixture-based Background/Foreground Segmentation Algorithm.
- *
- * The class implements the Gaussian mixture model background subtraction described in CITE: Zivkovic2004
- * and CITE: Zivkovic2006 .
- */
- public class BackgroundSubtractorMOG2 : BackgroundSubtractor
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- video_BackgroundSubtractorMOG2_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal BackgroundSubtractorMOG2(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new BackgroundSubtractorMOG2 __fromPtr__(IntPtr addr) { return new BackgroundSubtractorMOG2(addr); }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getHistory()
- //
- /**
- * Returns the number of last frames that affect the background model
- * return automatically generated
- */
- public int getHistory()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getHistory_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setHistory(int history)
- //
- /**
- * Sets the number of last frames that affect the background model
- * param history automatically generated
- */
- public void setHistory(int history)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setHistory_10(nativeObj, history);
- }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getNMixtures()
- //
- /**
- * Returns the number of gaussian components in the background model
- * return automatically generated
- */
- public int getNMixtures()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getNMixtures_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setNMixtures(int nmixtures)
- //
- /**
- * Sets the number of gaussian components in the background model.
- *
- * The model needs to be reinitalized to reserve memory.
- * param nmixtures automatically generated
- */
- public void setNMixtures(int nmixtures)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setNMixtures_10(nativeObj, nmixtures);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getBackgroundRatio()
- //
- /**
- * Returns the "background ratio" parameter of the algorithm
- *
- * If a foreground pixel keeps semi-constant value for about backgroundRatio\*history frames, it's
- * considered background and added to the model as a center of a new component. It corresponds to TB
- * parameter in the paper.
- * return automatically generated
- */
- public double getBackgroundRatio()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getBackgroundRatio_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setBackgroundRatio(double ratio)
- //
- /**
- * Sets the "background ratio" parameter of the algorithm
- * param ratio automatically generated
- */
- public void setBackgroundRatio(double ratio)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setBackgroundRatio_10(nativeObj, ratio);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarThreshold()
- //
- /**
- * Returns the variance threshold for the pixel-model match
- *
- * The main threshold on the squared Mahalanobis distance to decide if the sample is well described by
- * the background model or not. Related to Cthr from the paper.
- * return automatically generated
- */
- public double getVarThreshold()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getVarThreshold_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarThreshold(double varThreshold)
- //
- /**
- * Sets the variance threshold for the pixel-model match
- * param varThreshold automatically generated
- */
- public void setVarThreshold(double varThreshold)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setVarThreshold_10(nativeObj, varThreshold);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarThresholdGen()
- //
- /**
- * Returns the variance threshold for the pixel-model match used for new mixture component generation
- *
- * Threshold for the squared Mahalanobis distance that helps decide when a sample is close to the
- * existing components (corresponds to Tg in the paper). If a pixel is not close to any component, it
- * is considered foreground or added as a new component. 3 sigma => Tg=3\*3=9 is default. A smaller Tg
- * value generates more components. A higher Tg value may result in a small number of components but
- * they can grow too large.
- * return automatically generated
- */
- public double getVarThresholdGen()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getVarThresholdGen_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarThresholdGen(double varThresholdGen)
- //
- /**
- * Sets the variance threshold for the pixel-model match used for new mixture component generation
- * param varThresholdGen automatically generated
- */
- public void setVarThresholdGen(double varThresholdGen)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setVarThresholdGen_10(nativeObj, varThresholdGen);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarInit()
- //
- /**
- * Returns the initial variance of each gaussian component
- * return automatically generated
- */
- public double getVarInit()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getVarInit_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarInit(double varInit)
- //
- /**
- * Sets the initial variance of each gaussian component
- * param varInit automatically generated
- */
- public void setVarInit(double varInit)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setVarInit_10(nativeObj, varInit);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarMin()
- //
- public double getVarMin()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getVarMin_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarMin(double varMin)
- //
- public void setVarMin(double varMin)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setVarMin_10(nativeObj, varMin);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getVarMax()
- //
- public double getVarMax()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getVarMax_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setVarMax(double varMax)
- //
- public void setVarMax(double varMax)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setVarMax_10(nativeObj, varMax);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getComplexityReductionThreshold()
- //
- /**
- * Returns the complexity reduction threshold
- *
- * This parameter defines the number of samples needed to accept to prove the component exists. CT=0.05
- * is a default value for all the samples. By setting CT=0 you get an algorithm very similar to the
- * standard Stauffer&Grimson algorithm.
- * return automatically generated
- */
- public double getComplexityReductionThreshold()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getComplexityReductionThreshold_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setComplexityReductionThreshold(double ct)
- //
- /**
- * Sets the complexity reduction threshold
- * param ct automatically generated
- */
- public void setComplexityReductionThreshold(double ct)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setComplexityReductionThreshold_10(nativeObj, ct);
- }
- //
- // C++: bool cv::BackgroundSubtractorMOG2::getDetectShadows()
- //
- /**
- * Returns the shadow detection flag
- *
- * If true, the algorithm detects shadows and marks them. See createBackgroundSubtractorMOG2 for
- * details.
- * return automatically generated
- */
- public bool getDetectShadows()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getDetectShadows_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setDetectShadows(bool detectShadows)
- //
- /**
- * Enables or disables shadow detection
- * param detectShadows automatically generated
- */
- public void setDetectShadows(bool detectShadows)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setDetectShadows_10(nativeObj, detectShadows);
- }
- //
- // C++: int cv::BackgroundSubtractorMOG2::getShadowValue()
- //
- /**
- * Returns the shadow value
- *
- * Shadow value is the value used to mark shadows in the foreground mask. Default value is 127. Value 0
- * in the mask always means background, 255 means foreground.
- * return automatically generated
- */
- public int getShadowValue()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getShadowValue_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setShadowValue(int value)
- //
- /**
- * Sets the shadow value
- * param value automatically generated
- */
- public void setShadowValue(int value)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setShadowValue_10(nativeObj, value);
- }
- //
- // C++: double cv::BackgroundSubtractorMOG2::getShadowThreshold()
- //
- /**
- * Returns the shadow threshold
- *
- * A shadow is detected if pixel is a darker version of the background. The shadow threshold (Tau in
- * the paper) is a threshold defining how much darker the shadow can be. Tau= 0.5 means that if a pixel
- * is more than twice darker then it is not shadow. See Prati, Mikic, Trivedi and Cucchiara,
- * Detecting Moving Shadows...*, IEEE PAMI,2003.
- * return automatically generated
- */
- public double getShadowThreshold()
- {
- ThrowIfDisposed();
- return video_BackgroundSubtractorMOG2_getShadowThreshold_10(nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::setShadowThreshold(double threshold)
- //
- /**
- * Sets the shadow threshold
- * param threshold automatically generated
- */
- public void setShadowThreshold(double threshold)
- {
- ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_setShadowThreshold_10(nativeObj, threshold);
- }
- //
- // C++: void cv::BackgroundSubtractorMOG2::apply(Mat image, Mat& fgmask, double learningRate = -1)
- //
- /**
- * Computes a foreground mask.
- *
- * param image Next video frame. Floating point frame will be used without scaling and should be in range \([0,255]\).
- * param fgmask The output foreground mask as an 8-bit binary image.
- * param learningRate The value between 0 and 1 that indicates how fast the background model is
- * learnt. Negative parameter value makes the algorithm to use some automatically chosen learning
- * rate. 0 means that the background model is not updated at all, 1 means that the background model
- * is completely reinitialized from the last frame.
- */
- public override void apply(Mat image, Mat fgmask, double learningRate)
- {
- ThrowIfDisposed();
- if (image != null) image.ThrowIfDisposed();
- if (fgmask != null) fgmask.ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_apply_10(nativeObj, image.nativeObj, fgmask.nativeObj, learningRate);
- }
- /**
- * Computes a foreground mask.
- *
- * param image Next video frame. Floating point frame will be used without scaling and should be in range \([0,255]\).
- * param fgmask The output foreground mask as an 8-bit binary image.
- * learnt. Negative parameter value makes the algorithm to use some automatically chosen learning
- * rate. 0 means that the background model is not updated at all, 1 means that the background model
- * is completely reinitialized from the last frame.
- */
- public override void apply(Mat image, Mat fgmask)
- {
- ThrowIfDisposed();
- if (image != null) image.ThrowIfDisposed();
- if (fgmask != null) fgmask.ThrowIfDisposed();
- video_BackgroundSubtractorMOG2_apply_11(nativeObj, image.nativeObj, fgmask.nativeObj);
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: int cv::BackgroundSubtractorMOG2::getHistory()
- [DllImport(LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getHistory_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setHistory(int history)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setHistory_10(IntPtr nativeObj, int history);
- // C++: int cv::BackgroundSubtractorMOG2::getNMixtures()
- [DllImport(LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getNMixtures_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setNMixtures(int nmixtures)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setNMixtures_10(IntPtr nativeObj, int nmixtures);
- // C++: double cv::BackgroundSubtractorMOG2::getBackgroundRatio()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getBackgroundRatio_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setBackgroundRatio(double ratio)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setBackgroundRatio_10(IntPtr nativeObj, double ratio);
- // C++: double cv::BackgroundSubtractorMOG2::getVarThreshold()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarThreshold_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setVarThreshold(double varThreshold)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarThreshold_10(IntPtr nativeObj, double varThreshold);
- // C++: double cv::BackgroundSubtractorMOG2::getVarThresholdGen()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarThresholdGen_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setVarThresholdGen(double varThresholdGen)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarThresholdGen_10(IntPtr nativeObj, double varThresholdGen);
- // C++: double cv::BackgroundSubtractorMOG2::getVarInit()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarInit_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setVarInit(double varInit)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarInit_10(IntPtr nativeObj, double varInit);
- // C++: double cv::BackgroundSubtractorMOG2::getVarMin()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarMin_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setVarMin(double varMin)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarMin_10(IntPtr nativeObj, double varMin);
- // C++: double cv::BackgroundSubtractorMOG2::getVarMax()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getVarMax_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setVarMax(double varMax)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setVarMax_10(IntPtr nativeObj, double varMax);
- // C++: double cv::BackgroundSubtractorMOG2::getComplexityReductionThreshold()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getComplexityReductionThreshold_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setComplexityReductionThreshold(double ct)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setComplexityReductionThreshold_10(IntPtr nativeObj, double ct);
- // C++: bool cv::BackgroundSubtractorMOG2::getDetectShadows()
- [DllImport(LIBNAME)]
- [return: MarshalAs(UnmanagedType.U1)]
- private static extern bool video_BackgroundSubtractorMOG2_getDetectShadows_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setDetectShadows(bool detectShadows)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setDetectShadows_10(IntPtr nativeObj, [MarshalAs(UnmanagedType.U1)] bool detectShadows);
- // C++: int cv::BackgroundSubtractorMOG2::getShadowValue()
- [DllImport(LIBNAME)]
- private static extern int video_BackgroundSubtractorMOG2_getShadowValue_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setShadowValue(int value)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setShadowValue_10(IntPtr nativeObj, int value);
- // C++: double cv::BackgroundSubtractorMOG2::getShadowThreshold()
- [DllImport(LIBNAME)]
- private static extern double video_BackgroundSubtractorMOG2_getShadowThreshold_10(IntPtr nativeObj);
- // C++: void cv::BackgroundSubtractorMOG2::setShadowThreshold(double threshold)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_setShadowThreshold_10(IntPtr nativeObj, double threshold);
- // C++: void cv::BackgroundSubtractorMOG2::apply(Mat image, Mat& fgmask, double learningRate = -1)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_apply_10(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate);
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_apply_11(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractorMOG2_delete(IntPtr nativeObj);
- }
- }
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