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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.VideoModule
- {
- // C++: class BackgroundSubtractor
- /**
- * Base class for background/foreground segmentation. :
- *
- * The class is only used to define the common interface for the whole family of background/foreground
- * segmentation algorithms.
- */
- public class BackgroundSubtractor : Algorithm
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- video_BackgroundSubtractor_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal BackgroundSubtractor(IntPtr addr) : base(addr) { }
- // internal usage only
- public static new BackgroundSubtractor __fromPtr__(IntPtr addr) { return new BackgroundSubtractor(addr); }
- //
- // C++: void cv::BackgroundSubtractor::apply(Mat image, Mat& fgmask, double learningRate = -1)
- //
- /**
- * Computes a foreground mask.
- *
- * param image Next video frame.
- * param fgmask The output foreground mask as an 8-bit binary image.
- * param learningRate The value between 0 and 1 that indicates how fast the background model is
- * learnt. Negative parameter value makes the algorithm to use some automatically chosen learning
- * rate. 0 means that the background model is not updated at all, 1 means that the background model
- * is completely reinitialized from the last frame.
- */
- public virtual void apply(Mat image, Mat fgmask, double learningRate)
- {
- ThrowIfDisposed();
- if (image != null) image.ThrowIfDisposed();
- if (fgmask != null) fgmask.ThrowIfDisposed();
- video_BackgroundSubtractor_apply_10(nativeObj, image.nativeObj, fgmask.nativeObj, learningRate);
- }
- /**
- * Computes a foreground mask.
- *
- * param image Next video frame.
- * param fgmask The output foreground mask as an 8-bit binary image.
- * learnt. Negative parameter value makes the algorithm to use some automatically chosen learning
- * rate. 0 means that the background model is not updated at all, 1 means that the background model
- * is completely reinitialized from the last frame.
- */
- public virtual void apply(Mat image, Mat fgmask)
- {
- ThrowIfDisposed();
- if (image != null) image.ThrowIfDisposed();
- if (fgmask != null) fgmask.ThrowIfDisposed();
- video_BackgroundSubtractor_apply_11(nativeObj, image.nativeObj, fgmask.nativeObj);
- }
- //
- // C++: void cv::BackgroundSubtractor::getBackgroundImage(Mat& backgroundImage)
- //
- /**
- * Computes a background image.
- *
- * param backgroundImage The output background image.
- *
- * <b>Note:</b> Sometimes the background image can be very blurry, as it contain the average background
- * statistics.
- */
- public virtual void getBackgroundImage(Mat backgroundImage)
- {
- ThrowIfDisposed();
- if (backgroundImage != null) backgroundImage.ThrowIfDisposed();
- video_BackgroundSubtractor_getBackgroundImage_10(nativeObj, backgroundImage.nativeObj);
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: void cv::BackgroundSubtractor::apply(Mat image, Mat& fgmask, double learningRate = -1)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractor_apply_10(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate);
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractor_apply_11(IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj);
- // C++: void cv::BackgroundSubtractor::getBackgroundImage(Mat& backgroundImage)
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractor_getBackgroundImage_10(IntPtr nativeObj, IntPtr backgroundImage_nativeObj);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void video_BackgroundSubtractor_delete(IntPtr nativeObj);
- }
- }
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