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- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UtilsModule;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- namespace OpenCVForUnity.Features2dModule
- {
- // C++: class BOWTrainer
- /**
- * Abstract base class for training the *bag of visual words* vocabulary from a set of descriptors.
- *
- * For details, see, for example, *Visual Categorization with Bags of Keypoints* by Gabriella Csurka,
- * Christopher R. Dance, Lixin Fan, Jutta Willamowski, Cedric Bray, 2004. :
- */
- public class BOWTrainer : DisposableOpenCVObject
- {
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (disposing)
- {
- }
- if (IsEnabledDispose)
- {
- if (nativeObj != IntPtr.Zero)
- features2d_BOWTrainer_delete(nativeObj);
- nativeObj = IntPtr.Zero;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- protected internal BOWTrainer(IntPtr addr) : base(addr) { }
- public IntPtr getNativeObjAddr() { return nativeObj; }
- // internal usage only
- public static BOWTrainer __fromPtr__(IntPtr addr) { return new BOWTrainer(addr); }
- //
- // C++: void cv::BOWTrainer::add(Mat descriptors)
- //
- /**
- * Adds descriptors to a training set.
- *
- * param descriptors Descriptors to add to a training set. Each row of the descriptors matrix is a
- * descriptor.
- *
- * The training set is clustered using clustermethod to construct the vocabulary.
- */
- public void add(Mat descriptors)
- {
- ThrowIfDisposed();
- if (descriptors != null) descriptors.ThrowIfDisposed();
- features2d_BOWTrainer_add_10(nativeObj, descriptors.nativeObj);
- }
- //
- // C++: vector_Mat cv::BOWTrainer::getDescriptors()
- //
- /**
- * Returns a training set of descriptors.
- * return automatically generated
- */
- public List<Mat> getDescriptors()
- {
- ThrowIfDisposed();
- List<Mat> retVal = new List<Mat>();
- Mat retValMat = new Mat(DisposableObject.ThrowIfNullIntPtr(features2d_BOWTrainer_getDescriptors_10(nativeObj)));
- Converters.Mat_to_vector_Mat(retValMat, retVal);
- return retVal;
- }
- //
- // C++: int cv::BOWTrainer::descriptorsCount()
- //
- /**
- * Returns the count of all descriptors stored in the training set.
- * return automatically generated
- */
- public int descriptorsCount()
- {
- ThrowIfDisposed();
- return features2d_BOWTrainer_descriptorsCount_10(nativeObj);
- }
- //
- // C++: void cv::BOWTrainer::clear()
- //
- public void clear()
- {
- ThrowIfDisposed();
- features2d_BOWTrainer_clear_10(nativeObj);
- }
- //
- // C++: Mat cv::BOWTrainer::cluster()
- //
- public virtual Mat cluster()
- {
- ThrowIfDisposed();
- return new Mat(DisposableObject.ThrowIfNullIntPtr(features2d_BOWTrainer_cluster_10(nativeObj)));
- }
- //
- // C++: Mat cv::BOWTrainer::cluster(Mat descriptors)
- //
- /**
- * Clusters train descriptors.
- *
- * param descriptors Descriptors to cluster. Each row of the descriptors matrix is a descriptor.
- * Descriptors are not added to the inner train descriptor set.
- *
- * The vocabulary consists of cluster centers. So, this method returns the vocabulary. In the first
- * variant of the method, train descriptors stored in the object are clustered. In the second variant,
- * input descriptors are clustered.
- * return automatically generated
- */
- public virtual Mat cluster(Mat descriptors)
- {
- ThrowIfDisposed();
- if (descriptors != null) descriptors.ThrowIfDisposed();
- return new Mat(DisposableObject.ThrowIfNullIntPtr(features2d_BOWTrainer_cluster_11(nativeObj, descriptors.nativeObj)));
- }
- #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
- const string LIBNAME = "__Internal";
- #else
- const string LIBNAME = "opencvforunity";
- #endif
- // C++: void cv::BOWTrainer::add(Mat descriptors)
- [DllImport(LIBNAME)]
- private static extern void features2d_BOWTrainer_add_10(IntPtr nativeObj, IntPtr descriptors_nativeObj);
- // C++: vector_Mat cv::BOWTrainer::getDescriptors()
- [DllImport(LIBNAME)]
- private static extern IntPtr features2d_BOWTrainer_getDescriptors_10(IntPtr nativeObj);
- // C++: int cv::BOWTrainer::descriptorsCount()
- [DllImport(LIBNAME)]
- private static extern int features2d_BOWTrainer_descriptorsCount_10(IntPtr nativeObj);
- // C++: void cv::BOWTrainer::clear()
- [DllImport(LIBNAME)]
- private static extern void features2d_BOWTrainer_clear_10(IntPtr nativeObj);
- // C++: Mat cv::BOWTrainer::cluster()
- [DllImport(LIBNAME)]
- private static extern IntPtr features2d_BOWTrainer_cluster_10(IntPtr nativeObj);
- // C++: Mat cv::BOWTrainer::cluster(Mat descriptors)
- [DllImport(LIBNAME)]
- private static extern IntPtr features2d_BOWTrainer_cluster_11(IntPtr nativeObj, IntPtr descriptors_nativeObj);
- // native support for java finalize()
- [DllImport(LIBNAME)]
- private static extern void features2d_BOWTrainer_delete(IntPtr nativeObj);
- }
- }
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