AKAZE.cs 17 KB

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  1. using OpenCVForUnity.CoreModule;
  2. using OpenCVForUnity.UtilsModule;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Runtime.InteropServices;
  6. namespace OpenCVForUnity.Features2dModule
  7. {
  8. // C++: class AKAZE
  9. /**
  10. * Class implementing the AKAZE keypoint detector and descriptor extractor, described in CITE: ANB13.
  11. *
  12. * AKAZE descriptors can only be used with KAZE or AKAZE keypoints. This class is thread-safe.
  13. *
  14. * <b>Note:</b> When you need descriptors use Feature2D::detectAndCompute, which
  15. * provides better performance. When using Feature2D::detect followed by
  16. * Feature2D::compute scale space pyramid is computed twice.
  17. *
  18. * <b>Note:</b> AKAZE implements T-API. When image is passed as UMat some parts of the algorithm
  19. * will use OpenCL.
  20. *
  21. * <b>Note:</b> [ANB13] Fast Explicit Diffusion for Accelerated Features in Nonlinear
  22. * Scale Spaces. Pablo F. Alcantarilla, Jesús Nuevo and Adrien Bartoli. In
  23. * British Machine Vision Conference (BMVC), Bristol, UK, September 2013.
  24. */
  25. public class AKAZE : Feature2D
  26. {
  27. protected override void Dispose(bool disposing)
  28. {
  29. try
  30. {
  31. if (disposing)
  32. {
  33. }
  34. if (IsEnabledDispose)
  35. {
  36. if (nativeObj != IntPtr.Zero)
  37. features2d_AKAZE_delete(nativeObj);
  38. nativeObj = IntPtr.Zero;
  39. }
  40. }
  41. finally
  42. {
  43. base.Dispose(disposing);
  44. }
  45. }
  46. protected internal AKAZE(IntPtr addr) : base(addr) { }
  47. // internal usage only
  48. public static new AKAZE __fromPtr__(IntPtr addr) { return new AKAZE(addr); }
  49. // C++: enum cv.AKAZE.DescriptorType
  50. public const int DESCRIPTOR_KAZE_UPRIGHT = 2;
  51. public const int DESCRIPTOR_KAZE = 3;
  52. public const int DESCRIPTOR_MLDB_UPRIGHT = 4;
  53. public const int DESCRIPTOR_MLDB = 5;
  54. //
  55. // C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
  56. //
  57. /**
  58. * The AKAZE constructor
  59. *
  60. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  61. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  62. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  63. * param descriptor_channels Number of channels in the descriptor (1, 2, 3)
  64. * param threshold Detector response threshold to accept point
  65. * param nOctaves Maximum octave evolution of the image
  66. * param nOctaveLayers Default number of sublevels per scale level
  67. * param diffusivity Diffusivity type. DIFF_PM_G1, DIFF_PM_G2, DIFF_WEICKERT or
  68. * DIFF_CHARBONNIER
  69. * return automatically generated
  70. */
  71. public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity)
  72. {
  73. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_10(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers, diffusivity)));
  74. }
  75. /**
  76. * The AKAZE constructor
  77. *
  78. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  79. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  80. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  81. * param descriptor_channels Number of channels in the descriptor (1, 2, 3)
  82. * param threshold Detector response threshold to accept point
  83. * param nOctaves Maximum octave evolution of the image
  84. * param nOctaveLayers Default number of sublevels per scale level
  85. * DIFF_CHARBONNIER
  86. * return automatically generated
  87. */
  88. public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers)
  89. {
  90. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_11(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves, nOctaveLayers)));
  91. }
  92. /**
  93. * The AKAZE constructor
  94. *
  95. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  96. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  97. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  98. * param descriptor_channels Number of channels in the descriptor (1, 2, 3)
  99. * param threshold Detector response threshold to accept point
  100. * param nOctaves Maximum octave evolution of the image
  101. * DIFF_CHARBONNIER
  102. * return automatically generated
  103. */
  104. public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves)
  105. {
  106. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_12(descriptor_type, descriptor_size, descriptor_channels, threshold, nOctaves)));
  107. }
  108. /**
  109. * The AKAZE constructor
  110. *
  111. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  112. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  113. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  114. * param descriptor_channels Number of channels in the descriptor (1, 2, 3)
  115. * param threshold Detector response threshold to accept point
  116. * DIFF_CHARBONNIER
  117. * return automatically generated
  118. */
  119. public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold)
  120. {
  121. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_13(descriptor_type, descriptor_size, descriptor_channels, threshold)));
  122. }
  123. /**
  124. * The AKAZE constructor
  125. *
  126. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  127. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  128. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  129. * param descriptor_channels Number of channels in the descriptor (1, 2, 3)
  130. * DIFF_CHARBONNIER
  131. * return automatically generated
  132. */
  133. public static AKAZE create(int descriptor_type, int descriptor_size, int descriptor_channels)
  134. {
  135. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_14(descriptor_type, descriptor_size, descriptor_channels)));
  136. }
  137. /**
  138. * The AKAZE constructor
  139. *
  140. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  141. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  142. * param descriptor_size Size of the descriptor in bits. 0 -&gt; Full size
  143. * DIFF_CHARBONNIER
  144. * return automatically generated
  145. */
  146. public static AKAZE create(int descriptor_type, int descriptor_size)
  147. {
  148. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_15(descriptor_type, descriptor_size)));
  149. }
  150. /**
  151. * The AKAZE constructor
  152. *
  153. * param descriptor_type Type of the extracted descriptor: DESCRIPTOR_KAZE,
  154. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  155. * DIFF_CHARBONNIER
  156. * return automatically generated
  157. */
  158. public static AKAZE create(int descriptor_type)
  159. {
  160. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_16(descriptor_type)));
  161. }
  162. /**
  163. * The AKAZE constructor
  164. *
  165. * DESCRIPTOR_KAZE_UPRIGHT, DESCRIPTOR_MLDB or DESCRIPTOR_MLDB_UPRIGHT.
  166. * DIFF_CHARBONNIER
  167. * return automatically generated
  168. */
  169. public static AKAZE create()
  170. {
  171. return AKAZE.__fromPtr__(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_create_17()));
  172. }
  173. //
  174. // C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
  175. //
  176. public void setDescriptorType(int dtype)
  177. {
  178. ThrowIfDisposed();
  179. features2d_AKAZE_setDescriptorType_10(nativeObj, dtype);
  180. }
  181. //
  182. // C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
  183. //
  184. public int getDescriptorType()
  185. {
  186. ThrowIfDisposed();
  187. return features2d_AKAZE_getDescriptorType_10(nativeObj);
  188. }
  189. //
  190. // C++: void cv::AKAZE::setDescriptorSize(int dsize)
  191. //
  192. public void setDescriptorSize(int dsize)
  193. {
  194. ThrowIfDisposed();
  195. features2d_AKAZE_setDescriptorSize_10(nativeObj, dsize);
  196. }
  197. //
  198. // C++: int cv::AKAZE::getDescriptorSize()
  199. //
  200. public int getDescriptorSize()
  201. {
  202. ThrowIfDisposed();
  203. return features2d_AKAZE_getDescriptorSize_10(nativeObj);
  204. }
  205. //
  206. // C++: void cv::AKAZE::setDescriptorChannels(int dch)
  207. //
  208. public void setDescriptorChannels(int dch)
  209. {
  210. ThrowIfDisposed();
  211. features2d_AKAZE_setDescriptorChannels_10(nativeObj, dch);
  212. }
  213. //
  214. // C++: int cv::AKAZE::getDescriptorChannels()
  215. //
  216. public int getDescriptorChannels()
  217. {
  218. ThrowIfDisposed();
  219. return features2d_AKAZE_getDescriptorChannels_10(nativeObj);
  220. }
  221. //
  222. // C++: void cv::AKAZE::setThreshold(double threshold)
  223. //
  224. public void setThreshold(double threshold)
  225. {
  226. ThrowIfDisposed();
  227. features2d_AKAZE_setThreshold_10(nativeObj, threshold);
  228. }
  229. //
  230. // C++: double cv::AKAZE::getThreshold()
  231. //
  232. public double getThreshold()
  233. {
  234. ThrowIfDisposed();
  235. return features2d_AKAZE_getThreshold_10(nativeObj);
  236. }
  237. //
  238. // C++: void cv::AKAZE::setNOctaves(int octaves)
  239. //
  240. public void setNOctaves(int octaves)
  241. {
  242. ThrowIfDisposed();
  243. features2d_AKAZE_setNOctaves_10(nativeObj, octaves);
  244. }
  245. //
  246. // C++: int cv::AKAZE::getNOctaves()
  247. //
  248. public int getNOctaves()
  249. {
  250. ThrowIfDisposed();
  251. return features2d_AKAZE_getNOctaves_10(nativeObj);
  252. }
  253. //
  254. // C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
  255. //
  256. public void setNOctaveLayers(int octaveLayers)
  257. {
  258. ThrowIfDisposed();
  259. features2d_AKAZE_setNOctaveLayers_10(nativeObj, octaveLayers);
  260. }
  261. //
  262. // C++: int cv::AKAZE::getNOctaveLayers()
  263. //
  264. public int getNOctaveLayers()
  265. {
  266. ThrowIfDisposed();
  267. return features2d_AKAZE_getNOctaveLayers_10(nativeObj);
  268. }
  269. //
  270. // C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
  271. //
  272. public void setDiffusivity(int diff)
  273. {
  274. ThrowIfDisposed();
  275. features2d_AKAZE_setDiffusivity_10(nativeObj, diff);
  276. }
  277. //
  278. // C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
  279. //
  280. public int getDiffusivity()
  281. {
  282. ThrowIfDisposed();
  283. return features2d_AKAZE_getDiffusivity_10(nativeObj);
  284. }
  285. //
  286. // C++: String cv::AKAZE::getDefaultName()
  287. //
  288. public override string getDefaultName()
  289. {
  290. ThrowIfDisposed();
  291. string retVal = Marshal.PtrToStringAnsi(DisposableObject.ThrowIfNullIntPtr(features2d_AKAZE_getDefaultName_10(nativeObj)));
  292. return retVal;
  293. }
  294. #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
  295. const string LIBNAME = "__Internal";
  296. #else
  297. const string LIBNAME = "opencvforunity";
  298. #endif
  299. // C++: static Ptr_AKAZE cv::AKAZE::create(AKAZE_DescriptorType descriptor_type = AKAZE::DESCRIPTOR_MLDB, int descriptor_size = 0, int descriptor_channels = 3, float threshold = 0.001f, int nOctaves = 4, int nOctaveLayers = 4, KAZE_DiffusivityType diffusivity = KAZE::DIFF_PM_G2)
  300. [DllImport(LIBNAME)]
  301. private static extern IntPtr features2d_AKAZE_create_10(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers, int diffusivity);
  302. [DllImport(LIBNAME)]
  303. private static extern IntPtr features2d_AKAZE_create_11(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves, int nOctaveLayers);
  304. [DllImport(LIBNAME)]
  305. private static extern IntPtr features2d_AKAZE_create_12(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold, int nOctaves);
  306. [DllImport(LIBNAME)]
  307. private static extern IntPtr features2d_AKAZE_create_13(int descriptor_type, int descriptor_size, int descriptor_channels, float threshold);
  308. [DllImport(LIBNAME)]
  309. private static extern IntPtr features2d_AKAZE_create_14(int descriptor_type, int descriptor_size, int descriptor_channels);
  310. [DllImport(LIBNAME)]
  311. private static extern IntPtr features2d_AKAZE_create_15(int descriptor_type, int descriptor_size);
  312. [DllImport(LIBNAME)]
  313. private static extern IntPtr features2d_AKAZE_create_16(int descriptor_type);
  314. [DllImport(LIBNAME)]
  315. private static extern IntPtr features2d_AKAZE_create_17();
  316. // C++: void cv::AKAZE::setDescriptorType(AKAZE_DescriptorType dtype)
  317. [DllImport(LIBNAME)]
  318. private static extern void features2d_AKAZE_setDescriptorType_10(IntPtr nativeObj, int dtype);
  319. // C++: AKAZE_DescriptorType cv::AKAZE::getDescriptorType()
  320. [DllImport(LIBNAME)]
  321. private static extern int features2d_AKAZE_getDescriptorType_10(IntPtr nativeObj);
  322. // C++: void cv::AKAZE::setDescriptorSize(int dsize)
  323. [DllImport(LIBNAME)]
  324. private static extern void features2d_AKAZE_setDescriptorSize_10(IntPtr nativeObj, int dsize);
  325. // C++: int cv::AKAZE::getDescriptorSize()
  326. [DllImport(LIBNAME)]
  327. private static extern int features2d_AKAZE_getDescriptorSize_10(IntPtr nativeObj);
  328. // C++: void cv::AKAZE::setDescriptorChannels(int dch)
  329. [DllImport(LIBNAME)]
  330. private static extern void features2d_AKAZE_setDescriptorChannels_10(IntPtr nativeObj, int dch);
  331. // C++: int cv::AKAZE::getDescriptorChannels()
  332. [DllImport(LIBNAME)]
  333. private static extern int features2d_AKAZE_getDescriptorChannels_10(IntPtr nativeObj);
  334. // C++: void cv::AKAZE::setThreshold(double threshold)
  335. [DllImport(LIBNAME)]
  336. private static extern void features2d_AKAZE_setThreshold_10(IntPtr nativeObj, double threshold);
  337. // C++: double cv::AKAZE::getThreshold()
  338. [DllImport(LIBNAME)]
  339. private static extern double features2d_AKAZE_getThreshold_10(IntPtr nativeObj);
  340. // C++: void cv::AKAZE::setNOctaves(int octaves)
  341. [DllImport(LIBNAME)]
  342. private static extern void features2d_AKAZE_setNOctaves_10(IntPtr nativeObj, int octaves);
  343. // C++: int cv::AKAZE::getNOctaves()
  344. [DllImport(LIBNAME)]
  345. private static extern int features2d_AKAZE_getNOctaves_10(IntPtr nativeObj);
  346. // C++: void cv::AKAZE::setNOctaveLayers(int octaveLayers)
  347. [DllImport(LIBNAME)]
  348. private static extern void features2d_AKAZE_setNOctaveLayers_10(IntPtr nativeObj, int octaveLayers);
  349. // C++: int cv::AKAZE::getNOctaveLayers()
  350. [DllImport(LIBNAME)]
  351. private static extern int features2d_AKAZE_getNOctaveLayers_10(IntPtr nativeObj);
  352. // C++: void cv::AKAZE::setDiffusivity(KAZE_DiffusivityType diff)
  353. [DllImport(LIBNAME)]
  354. private static extern void features2d_AKAZE_setDiffusivity_10(IntPtr nativeObj, int diff);
  355. // C++: KAZE_DiffusivityType cv::AKAZE::getDiffusivity()
  356. [DllImport(LIBNAME)]
  357. private static extern int features2d_AKAZE_getDiffusivity_10(IntPtr nativeObj);
  358. // C++: String cv::AKAZE::getDefaultName()
  359. [DllImport(LIBNAME)]
  360. private static extern IntPtr features2d_AKAZE_getDefaultName_10(IntPtr nativeObj);
  361. // native support for java finalize()
  362. [DllImport(LIBNAME)]
  363. private static extern void features2d_AKAZE_delete(IntPtr nativeObj);
  364. }
  365. }