123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389 |
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- using OpenCVForUnity.VideoModule;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// TransformECC Example
- /// An example of background movement tracking using ECC algorithm.
- /// </summary>
- [RequireComponent(typeof(WebCamTextureToMatHelper))]
- public class TransformECCExample : MonoBehaviour
- {
- /// <summary>
- /// The warp mode dropdown.
- /// </summary>
- public Dropdown warpModeDropdown;
- /// <summary>
- /// parameter, specifying the type of motion.
- /// </summary>
- public WarpModePreset warpMode = (WarpModePreset)Video.MOTION_EUCLIDEAN;
- float x;
- float y;
- Mat scalingMat;
- Mat grayMat;
- Mat lastGrayMat;
- // downscaling ratio.
- const float scaling = 3f;
- // Specify the number of iterations.
- const int number_of_iterations = 50; // 5000;
- // Specify the threshold of the increment
- // in the correlation coefficient between two iterations
- const double termination_eps = 1e-7; // 1e-10;
- // Define termination criteria
- TermCriteria criteria = new TermCriteria(TermCriteria.EPS | TermCriteria.COUNT, number_of_iterations, termination_eps);
- /// <summary>
- /// The stored touch point.
- /// </summary>
- Point storedTouchPoint;
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start()
- {
- fpsMonitor = GetComponent<FpsMonitor>();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
- webCamTextureToMatHelper.Initialize();
- // Update GUI state
- warpModeDropdown.value = (int)warpMode;
- if (fpsMonitor != null)
- {
- fpsMonitor.consoleText = "Touch the screen to lock the point.";
- }
- }
- /// <summary>
- /// Raises the webcam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized()
- {
- Debug.Log("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
- texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(webCamTextureMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
- Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null)
- {
- fpsMonitor.Add("width", webCamTextureMat.width().ToString());
- fpsMonitor.Add("height", webCamTextureMat.height().ToString());
- fpsMonitor.Add("orientation", Screen.orientation.ToString());
- }
- float width = webCamTextureMat.width();
- float height = webCamTextureMat.height();
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale)
- {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- }
- else
- {
- Camera.main.orthographicSize = height / 2;
- }
- scalingMat = new Mat((int)(webCamTextureMat.rows() / scaling), (int)(webCamTextureMat.cols() / scaling), CvType.CV_8SC4);
- grayMat = new Mat(scalingMat.size(), CvType.CV_8SC1);
- x = scalingMat.cols() / 2f;
- y = scalingMat.rows() / 2f;
- //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
- Utils.setDebugMode(true);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed()
- {
- Debug.Log("OnWebCamTextureToMatHelperDisposed");
- if (scalingMat != null)
- {
- scalingMat.Dispose();
- scalingMat = null;
- }
- if (grayMat != null)
- {
- grayMat.Dispose();
- grayMat = null;
- }
- if (lastGrayMat != null)
- {
- lastGrayMat.Dispose();
- lastGrayMat = null;
- }
- if (texture != null)
- {
- Texture2D.Destroy(texture);
- texture = null;
- }
- Utils.setDebugMode(false, false);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- if (fpsMonitor != null)
- {
- fpsMonitor.consoleText = "ErrorCode: " + errorCode;
- }
- }
- // Update is called once per frame
- void Update()
- {
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- //Touch
- int touchCount = Input.touchCount;
- if (touchCount == 1)
- {
- Touch t = Input.GetTouch(0);
- if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- storedTouchPoint = new Point (t.position.x, t.position.y);
- //Debug.Log ("touch X " + t.position.x);
- //Debug.Log ("touch Y " + t.position.y);
- }
- }
- #else
- //Mouse
- if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
- {
- storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
- //Debug.Log ("mouse X " + Input.mousePosition.x);
- //Debug.Log ("mouse Y " + Input.mousePosition.y);
- }
- #endif
- if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
- {
- if (storedTouchPoint != null)
- {
- ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, texture.width, texture.height);
- x = (float)storedTouchPoint.x / scaling;
- y = (float)storedTouchPoint.y / scaling;
- storedTouchPoint = null;
- }
- Mat rgbaMat = webCamTextureToMatHelper.GetMat();
- Imgproc.resize(rgbaMat, scalingMat, new Size(rgbaMat.width() / scaling, rgbaMat.height() / scaling));
- Imgproc.cvtColor(scalingMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
- if (lastGrayMat == null)
- lastGrayMat = grayMat.clone();
- // Define 2x3 or 3x3 matrices and initialize the matrix to identity
- Mat warp_matrix;
- if (warpMode == (WarpModePreset)Video.MOTION_HOMOGRAPHY)
- {
- warp_matrix = Mat.eye(3, 3, CvType.CV_32F);
- }
- else
- {
- warp_matrix = Mat.eye(2, 3, CvType.CV_32F);
- }
- // Run the ECC algorithm. The results are stored in warp_matrix.
- double ret = Video.findTransformECC(lastGrayMat, grayMat, warp_matrix, (int)warpMode, criteria);
- grayMat.copyTo(lastGrayMat);
- // Apply warp_matrix to x, y.
- Mat xyz = new Mat(3, 1, CvType.CV_32F);
- xyz.put(0, 0, x);
- xyz.put(1, 0, y);
- xyz.put(2, 0, 1.0);
- Mat result = warp_matrix.matMul(xyz);
- x = (float)result.get(0, 0)[0];
- y = (float)result.get(1, 0)[0];
- // Draw a box in the frame at x, y
- Imgproc.rectangle(rgbaMat, new Point((x * scaling) - 1, (y * scaling) - 1), new Point((x * scaling) + 1, (y * scaling) + 1), new Scalar(255, 0, 255, 255), 2);
- Imgproc.rectangle(rgbaMat, new Point((x * scaling) - 8, (y * scaling) - 8), new Point((x * scaling) + 8, (y * scaling) + 8), new Scalar(0, 255, 0, 255), 2);
- //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.matToTexture2D(rgbaMat, texture);
- }
- }
- /// <summary>
- /// Converts the screen point to texture point.
- /// </summary>
- /// <param name="screenPoint">Screen point.</param>
- /// <param name="dstPoint">Dst point.</param>
- /// <param name="texturQuad">Texture quad.</param>
- /// <param name="textureWidth">Texture width.</param>
- /// <param name="textureHeight">Texture height.</param>
- /// <param name="camera">Camera.</param>
- private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
- {
- if (textureWidth < 0 || textureHeight < 0)
- {
- Renderer r = textureQuad.GetComponent<Renderer>();
- if (r != null && r.material != null && r.material.mainTexture != null)
- {
- textureWidth = r.material.mainTexture.width;
- textureHeight = r.material.mainTexture.height;
- }
- else
- {
- textureWidth = (int)textureQuad.transform.localScale.x;
- textureHeight = (int)textureQuad.transform.localScale.y;
- }
- }
- if (camera == null)
- camera = Camera.main;
- Vector3 quadPosition = textureQuad.transform.localPosition;
- Vector3 quadScale = textureQuad.transform.localScale;
- Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
- using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
- {
- srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
- dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
- using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
- using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
- using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
- {
- Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
- dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
- dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
- }
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy()
- {
- webCamTextureToMatHelper.Dispose();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick()
- {
- webCamTextureToMatHelper.Play();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick()
- {
- webCamTextureToMatHelper.Pause();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick()
- {
- webCamTextureToMatHelper.Stop();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
- }
- /// <summary>
- /// Raises the warp mode dropdown value changed event.
- /// </summary>
- public void OnWarpModeDropdownValueChanged(int result)
- {
- if ((int)warpMode != result)
- {
- warpMode = (WarpModePreset)result;
- }
- }
- public enum WarpModePreset : int
- {
- TRANSLATION = 0,
- EUCLIDEAN,
- AFFINE,
- HOMOGRAPHY
- }
- }
- }
|