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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.VideoModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// CamShift Example
- /// An example of object tracking using the Video.Camshift function.
- /// Referring to http://www.computervisiononline.com/blog/tutorial-using-camshift-track-objects-video.
- /// http://docs.opencv.org/3.2.0/db/df8/tutorial_py_meanshift.html
- /// </summary>
- [RequireComponent(typeof(WebCamTextureToMatHelper))]
- public class CamShiftExample : MonoBehaviour
- {
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The roi point list.
- /// </summary>
- List<Point> roiPointList;
- /// <summary>
- /// The roi rect.
- /// </summary>
- OpenCVForUnity.CoreModule.Rect roiRect;
- /// <summary>
- /// The hsv mat.
- /// </summary>
- Mat hsvMat;
- /// <summary>
- /// The roi hist mat.
- /// </summary>
- Mat roiHistMat;
- /// <summary>
- /// The termination.
- /// </summary>
- TermCriteria termination;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The stored touch point.
- /// </summary>
- Point storedTouchPoint;
- /// <summary>
- /// The flag for requesting the start of the CamShift Method.
- /// </summary>
- bool shouldStartCamShift = false;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start()
- {
- fpsMonitor = GetComponent<FpsMonitor>();
- roiPointList = new List<Point>();
- termination = new TermCriteria(TermCriteria.EPS | TermCriteria.COUNT, 10, 1);
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize();
- }
- /// <summary>
- /// Raises the webcam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized()
- {
- Debug.Log("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
- texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(webCamTextureMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
- Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null)
- {
- fpsMonitor.Add("width", webCamTextureMat.width().ToString());
- fpsMonitor.Add("height", webCamTextureMat.height().ToString());
- fpsMonitor.Add("orientation", Screen.orientation.ToString());
- }
- if (fpsMonitor != null)
- {
- fpsMonitor.consoleText = "Please touch the 4 points surrounding the tracking object.";
- }
- float width = webCamTextureMat.width();
- float height = webCamTextureMat.height();
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale)
- {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- }
- else
- {
- Camera.main.orthographicSize = height / 2;
- }
- hsvMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed()
- {
- Debug.Log("OnWebCamTextureToMatHelperDisposed");
- hsvMat.Dispose();
- if (roiHistMat != null)
- roiHistMat.Dispose();
- roiPointList.Clear();
- if (texture != null)
- {
- Texture2D.Destroy(texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the webcam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update()
- {
- #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
- //Touch
- int touchCount = Input.touchCount;
- if (touchCount == 1)
- {
- Touch t = Input.GetTouch(0);
- if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
- storedTouchPoint = new Point (t.position.x, t.position.y);
- //Debug.Log ("touch X " + t.position.x);
- //Debug.Log ("touch Y " + t.position.y);
- }
- }
- #else
- //Mouse
- if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
- {
- storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
- //Debug.Log ("mouse X " + Input.mousePosition.x);
- //Debug.Log ("mouse Y " + Input.mousePosition.y);
- }
- #endif
- if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
- {
- Mat rgbaMat = webCamTextureToMatHelper.GetMat();
- Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
- Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);
- if (storedTouchPoint != null)
- {
- ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
- OnTouch(rgbaMat, storedTouchPoint);
- storedTouchPoint = null;
- }
- Point[] points = roiPointList.ToArray();
- if (shouldStartCamShift)
- {
- shouldStartCamShift = false;
- using (MatOfPoint roiPointMat = new MatOfPoint(points))
- {
- roiRect = Imgproc.boundingRect(roiPointMat);
- }
- if (roiHistMat != null)
- {
- roiHistMat.Dispose();
- roiHistMat = null;
- }
- roiHistMat = new Mat();
- using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
- using (Mat maskMat = new Mat())
- {
- Imgproc.calcHist(new List<Mat>(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
- Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
- //Debug.Log ("roiHist " + roiHistMat.ToString ());
- }
- }
- else if (points.Length == 4)
- {
- using (Mat backProj = new Mat())
- {
- Imgproc.calcBackProject(new List<Mat>(new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);
- RotatedRect r = Video.CamShift(backProj, roiRect, termination);
- r.points(points);
- }
- }
- if (points.Length < 4)
- {
- for (int i = 0; i < points.Length; i++)
- {
- Imgproc.circle(rgbaMat, points[i], 6, new Scalar(0, 0, 255, 255), 2);
- }
- }
- else
- {
- for (int i = 0; i < 4; i++)
- {
- Imgproc.line(rgbaMat, points[i], points[(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
- }
- Imgproc.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
- }
- //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.matToTexture2D(rgbaMat, texture);
- }
- }
- private void OnTouch(Mat img, Point touchPoint)
- {
- if (roiPointList.Count == 4)
- {
- roiPointList.Clear();
- }
- if (roiPointList.Count < 4)
- {
- roiPointList.Add(touchPoint);
- if (!(new OpenCVForUnity.CoreModule.Rect(0, 0, img.width(), img.height()).contains(roiPointList[roiPointList.Count - 1])))
- {
- roiPointList.RemoveAt(roiPointList.Count - 1);
- }
- if (roiPointList.Count == 4)
- {
- shouldStartCamShift = true;
- }
- }
- }
- /// <summary>
- /// Converts the screen point to texture point.
- /// </summary>
- /// <param name="screenPoint">Screen point.</param>
- /// <param name="dstPoint">Dst point.</param>
- /// <param name="texturQuad">Texture quad.</param>
- /// <param name="textureWidth">Texture width.</param>
- /// <param name="textureHeight">Texture height.</param>
- /// <param name="camera">Camera.</param>
- private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
- {
- if (textureWidth < 0 || textureHeight < 0)
- {
- Renderer r = textureQuad.GetComponent<Renderer>();
- if (r != null && r.material != null && r.material.mainTexture != null)
- {
- textureWidth = r.material.mainTexture.width;
- textureHeight = r.material.mainTexture.height;
- }
- else
- {
- textureWidth = (int)textureQuad.transform.localScale.x;
- textureHeight = (int)textureQuad.transform.localScale.y;
- }
- }
- if (camera == null)
- camera = Camera.main;
- Vector3 quadPosition = textureQuad.transform.localPosition;
- Vector3 quadScale = textureQuad.transform.localScale;
- Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
- Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
- using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
- using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
- {
- srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
- dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
- using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
- using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
- using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
- {
- Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
- dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
- dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
- }
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy()
- {
- webCamTextureToMatHelper.Dispose();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick()
- {
- webCamTextureToMatHelper.Play();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick()
- {
- webCamTextureToMatHelper.Pause();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick()
- {
- webCamTextureToMatHelper.Stop();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
- }
- }
- }
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