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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// MatchTemplate Example
- /// An example of template matching using the Imgproc.matchTemplate function.
- /// http://docs.opencv.org/3.2.0/de/da9/tutorial_template_matching.html
- /// </summary>
- public class MatchTemplateExample : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- Texture2D imgTexture = Resources.Load("face") as Texture2D;
- Texture2D tempTexture = Resources.Load("template") as Texture2D;
- Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);
- Mat tempMat = new Mat(tempTexture.height, tempTexture.width, CvType.CV_8UC4);
- Utils.texture2DToMat(imgTexture, imgMat);
- Utils.texture2DToMat(tempTexture, tempMat);
- //Create the result mat
- int result_cols = imgMat.cols() - tempMat.cols() + 1;
- int result_rows = imgMat.rows() - tempMat.rows() + 1;
- Mat result = new Mat(result_rows, result_cols, CvType.CV_32FC1);
- int match_method = Imgproc.TM_CCOEFF_NORMED;
- Imgproc.matchTemplate(imgMat, tempMat, result, match_method);
- Imgproc.threshold(result, result, 0.8, 1.0, Imgproc.THRESH_TOZERO);//threshold = 0.8
- for (int i = 0; i < result.rows(); i++)
- {
- for (int j = 0; j < result.cols(); j++)
- {
- if (result.get(i, j)[0] > 0)
- {
- Imgproc.rectangle(imgMat, new Point(j, i), new Point(j + tempMat.cols(), i + tempMat.rows()), new Scalar(255, 0, 0, 255), 2);
- Debug.Log("value" + result.get(i, j)[0]);
- }
- }
- }
- Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(imgMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- }
- // Update is called once per frame
- void Update()
- {
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- }
- }
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