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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// MatchShapes Example
- /// http://docs.opencv.org/3.1.0/d5/d45/tutorial_py_contours_more_functions.html
- /// </summary>
- public class MatchShapesExample : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- //srcMat
- Texture2D srcTexture = Resources.Load("matchshapes") as Texture2D;
- Mat srcMat = new Mat(srcTexture.height, srcTexture.width, CvType.CV_8UC1);
- Utils.texture2DToMat(srcTexture, srcMat);
- Debug.Log("srcMat.ToString() " + srcMat.ToString());
- Imgproc.threshold(srcMat, srcMat, 127, 255, Imgproc.THRESH_BINARY);
- //dstMat
- Texture2D dstTexture = Resources.Load("matchshapes") as Texture2D;
- Mat dstMat = new Mat(dstTexture.height, dstTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat(dstTexture, dstMat);
- Debug.Log("dstMat.ToString() " + dstMat.ToString());
- List<MatOfPoint> srcContours = new List<MatOfPoint>();
- Mat srcHierarchy = new Mat();
- /// Find srcContours
- Imgproc.findContours(srcMat, srcContours, srcHierarchy, Imgproc.RETR_CCOMP, Imgproc.CHAIN_APPROX_NONE);
- Debug.Log("srcContours.Count " + srcContours.Count);
- for (int i = 0; i < srcContours.Count; i++)
- {
- Imgproc.drawContours(dstMat, srcContours, i, new Scalar(255, 0, 0), 2, 8, srcHierarchy, 0, new Point());
- }
- for (int i = 0; i < srcContours.Count; i++)
- {
- double returnVal = Imgproc.matchShapes(srcContours[1], srcContours[i], Imgproc.CV_CONTOURS_MATCH_I1, 0);
- Debug.Log("returnVal " + i + " " + returnVal);
- Point point = new Point();
- float[] radius = new float[1];
- Imgproc.minEnclosingCircle(new MatOfPoint2f(srcContours[i].toArray()), point, radius);
- Debug.Log("point.ToString() " + point.ToString());
- Debug.Log("radius.ToString() " + radius[0]);
- Imgproc.circle(dstMat, point, 5, new Scalar(0, 0, 255), -1);
- Imgproc.putText(dstMat, " " + returnVal, point, Imgproc.FONT_HERSHEY_SIMPLEX, 0.4, new Scalar(0, 255, 0), 1, Imgproc.LINE_AA, false);
- }
- Texture2D texture = new Texture2D(dstMat.cols(), dstMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(dstMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- }
- // Update is called once per frame
- void Update()
- {
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- }
- }
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