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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Drawing Example
- /// An example of drawing to an image using the Imgproc class.
- /// </summary>
- public class DrawingExample : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- Texture2D imgTexture = Resources.Load("chessboard") as Texture2D;
- Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat(imgTexture, imgMat);
- Debug.Log("imgMat.ToString() " + imgMat.ToString());
- Imgproc.line(imgMat, new Point(50, 50), new Point(400, 105), new Scalar(0, 0, 200), 3);
- Imgproc.rectangle(imgMat, new Point(150, 200), new Point(300, 300), new Scalar(0, 200, 0), 5);
- Imgproc.circle(imgMat, new Point(500, 300), 80, new Scalar(200, 0, 0), 1);
- Imgproc.arrowedLine(imgMat, new Point(100, 500), new Point(550, 350), new Scalar(255, 255, 0), 4, Imgproc.LINE_8, 0, 0.1);
- double angle = 100;
- Imgproc.ellipse(imgMat, new Point(200, 400), new Size(80, 150), angle, angle - 200, angle + 100, new Scalar(255, 255, 255), -1);
- int[] face = {Imgproc.FONT_HERSHEY_SIMPLEX, Imgproc.FONT_HERSHEY_PLAIN, Imgproc.FONT_HERSHEY_DUPLEX, Imgproc.FONT_HERSHEY_COMPLEX,
- Imgproc.FONT_HERSHEY_TRIPLEX, Imgproc.FONT_HERSHEY_COMPLEX_SMALL, Imgproc.FONT_HERSHEY_SCRIPT_SIMPLEX,
- Imgproc.FONT_HERSHEY_SCRIPT_COMPLEX, Imgproc.FONT_ITALIC
- };
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 50), face[0], 1.2, new Scalar(0, 0, 200), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 100), face[1], 1.2, new Scalar(0, 200, 0), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 150), face[2], 1.2, new Scalar(200, 0, 0), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 200), face[3], 1.2, new Scalar(0, 100, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 250), face[4], 1.2, new Scalar(100, 100, 0), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 300), face[5], 1.2, new Scalar(100, 0, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 350), face[6], 1.2, new Scalar(100, 100, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(50, 400), face[7], 1.2, new Scalar(100, 100, 200), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 50), face[0] | face[8], 1.2, new Scalar(100, 200, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 100), face[1] | face[8], 1.2, new Scalar(200, 100, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 150), face[2] | face[8], 1.2, new Scalar(200, 200, 100), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 200), face[3] | face[8], 1.2, new Scalar(200, 100, 200), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 250), face[4] | face[8], 1.2, new Scalar(100, 200, 200), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 300), face[5] | face[8], 1.2, new Scalar(100, 200, 255), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 350), face[6] | face[8], 1.2, new Scalar(100, 255, 200), 2, Imgproc.LINE_AA, false);
- Imgproc.putText(imgMat, "OpenCV", new Point(300, 400), face[7] | face[8], 1.2, new Scalar(255, 200, 100), 2, Imgproc.LINE_AA, false);
- Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(imgMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- }
- // Update is called once per frame
- void Update()
- {
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- }
- }
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