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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// ConnectedComponents Example
- /// An example of Connected-component labeling using the Imgproc.connectedComponentsWithStats function.
- /// Referring to http://qiita.com/wakaba130/items/9d921b8b3eb812e4f197.
- /// </summary>
- public class ConnectedComponentsExample : MonoBehaviour
- {
- // Use this for initialization
- void Start()
- {
- Texture2D imgTexture = Resources.Load("matchshapes") as Texture2D;
- Mat srcMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC1);
- Utils.texture2DToMat(imgTexture, srcMat);
- Debug.Log("srcMat.ToString() " + srcMat.ToString());
- Mat dstMat = new Mat(srcMat.size(), CvType.CV_8UC3);
- // labeling
- Mat labels = new Mat();
- Mat stats = new Mat();
- Mat centroids = new Mat();
- int total = Imgproc.connectedComponentsWithStats(srcMat, labels, stats, centroids);
- Debug.Log("labels.ToString() " + labels.ToString());
- Debug.Log("stats.ToString() " + stats.ToString());
- Debug.Log("centroids.ToString() " + centroids.ToString());
- Debug.Log("total " + total);
- // determine drawing color
- List<Scalar> colors = new List<Scalar>(total);
- colors.Add(new Scalar(0, 0, 0));
- for (int i = 1; i < total; ++i)
- {
- colors.Add(new Scalar(Random.Range(0, 255), Random.Range(0, 255), Random.Range(0, 255)));
- }
- // draw labels
- for (int i = 0; i < dstMat.rows(); ++i)
- {
- for (int j = 0; j < dstMat.cols(); ++j)
- {
- Scalar color = colors[(int)labels.get(i, j)[0]];
- dstMat.put(i, j, color.val[0], color.val[1], color.val[2]);
- }
- }
- // draw rectangle
- for (int i = 1; i < total; ++i)
- {
- int x = (int)stats.get(i, Imgproc.CC_STAT_LEFT)[0];
- int y = (int)stats.get(i, Imgproc.CC_STAT_TOP)[0];
- int height = (int)stats.get(i, Imgproc.CC_STAT_HEIGHT)[0];
- int width = (int)stats.get(i, Imgproc.CC_STAT_WIDTH)[0];
- OpenCVForUnity.CoreModule.Rect rect = new OpenCVForUnity.CoreModule.Rect(x, y, width, height);
- Imgproc.rectangle(dstMat, rect.tl(), rect.br(), new Scalar(0, 255, 0), 2);
- }
- // draw centroids
- for (int i = 1; i < total; ++i)
- {
- int x = (int)centroids.get(i, 0)[0];
- int y = (int)centroids.get(i, 1)[0];
- Imgproc.circle(dstMat, new Point(x, y), 3, new Scalar(255, 0, 0), -1);
- }
- // draw index of label
- for (int i = 1; i < total; ++i)
- {
- int x = (int)stats.get(i, Imgproc.CC_STAT_LEFT)[0];
- int y = (int)stats.get(i, Imgproc.CC_STAT_TOP)[0];
- Imgproc.putText(dstMat, "" + i, new Point(x + 5, y + 15), Imgproc.FONT_HERSHEY_COMPLEX, 0.5, new Scalar(255, 255, 0), 2);
- }
- Texture2D texture = new Texture2D(dstMat.cols(), dstMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(dstMat, texture);
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- }
- // Update is called once per frame
- void Update()
- {
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- }
- }
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