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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// Circle Detection Example
- /// An example of circle detection using the Imgproc.HoughCircles function.
- /// http://docs.opencv.org/3.1.0/d4/d70/tutorial_hough_circle.html
- /// </summary>
- [RequireComponent(typeof(WebCamTextureToMatHelper))]
- public class CircleDetectionExample : MonoBehaviour
- {
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The gray mat.
- /// </summary>
- Mat grayMat;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start()
- {
- fpsMonitor = GetComponent<FpsMonitor>();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize();
- }
- /// <summary>
- /// Raises the web cam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized()
- {
- Debug.Log("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
- texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
- Utils.matToTexture2D(webCamTextureMat, texture, webCamTextureToMatHelper.GetBufferColors());
- gameObject.GetComponent<Renderer>().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
- Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null)
- {
- fpsMonitor.Add("width", webCamTextureMat.width().ToString());
- fpsMonitor.Add("height", webCamTextureMat.height().ToString());
- fpsMonitor.Add("orientation", Screen.orientation.ToString());
- }
- float width = webCamTextureMat.width();
- float height = webCamTextureMat.height();
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale)
- {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- }
- else
- {
- Camera.main.orthographicSize = height / 2;
- }
- grayMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
- }
- /// <summary>
- /// Raises the web cam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed()
- {
- Debug.Log("OnWebCamTextureToMatHelperDisposed");
- if (grayMat != null)
- grayMat.Dispose();
- if (texture != null)
- {
- Texture2D.Destroy(texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the web cam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update()
- {
- if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
- {
- Mat rgbaMat = webCamTextureToMatHelper.GetMat();
- Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
- using (Mat circles = new Mat())
- {
- Imgproc.HoughCircles(grayMat, circles, Imgproc.CV_HOUGH_GRADIENT, 2, 10, 160, 50, 10, 40);
- Point pt = new Point();
- for (int i = 0; i < circles.cols(); i++)
- {
- double[] data = circles.get(0, i);
- pt.x = data[0];
- pt.y = data[1];
- double rho = data[2];
- Imgproc.circle(rgbaMat, pt, (int)rho, new Scalar(255, 0, 0, 255), 5);
- }
- }
- //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
- Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy()
- {
- webCamTextureToMatHelper.Dispose();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick()
- {
- SceneManager.LoadScene("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick()
- {
- webCamTextureToMatHelper.Play();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick()
- {
- webCamTextureToMatHelper.Pause();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick()
- {
- webCamTextureToMatHelper.Stop();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
- }
- }
- }
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