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- using SC.XR.Unity.Module_InputSystem;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- public class LoadingMgr : UnitySingleton<LoadingMgr>
- {
- public GameObject loading;
- // Start is called before the first frame update
- void Start()
- {
- loading = transform.Find("loading").gameObject;
- loading.SetActive(false);
- }
- public void ShowLoading(float time)
- {
- loading.SetActive(true);
- SCInputModule.Instance.CanProcessEvent = false;
- Invoke("HeidLoading", time);
- }
- public void HeidLoading()
- {
- loading.SetActive(false);
- SCInputModule.Instance.CanProcessEvent = true;
- }
- }
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