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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.VideoModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- using OpenCVForUnity.UnityUtils.Helper;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// BackgroundSubtractorMOG2 Example
- /// An example of background subtraction using the Video.BackgroundSubtractorMOG2 class.
- /// Referring to http://docs.opencv.org/master/d1/dc5/tutorial_background_subtraction.html#gsc.tab=0.
- /// </summary>
- [RequireComponent (typeof(WebCamTextureToMatHelper))]
- public class BackgroundSubtractorMOG2Example : MonoBehaviour
- {
- /// <summary>
- /// The texture.
- /// </summary>
- Texture2D texture;
- /// <summary>
- /// The webcam texture to mat helper.
- /// </summary>
- WebCamTextureToMatHelper webCamTextureToMatHelper;
- /// <summary>
- /// The background substractor MOG2.
- /// </summary>
- BackgroundSubtractorMOG2 backgroundSubstractorMOG2;
- /// <summary>
- /// The rgb mat.
- /// </summary>
- Mat rgbMat;
- /// <summary>
- /// The fgmask mat.
- /// </summary>
- Mat fgmaskMat;
- /// <summary>
- /// The FPS monitor.
- /// </summary>
- FpsMonitor fpsMonitor;
- // Use this for initialization
- void Start ()
- {
- fpsMonitor = GetComponent<FpsMonitor> ();
- webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper> ();
- #if UNITY_ANDROID && !UNITY_EDITOR
- // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
- webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
- #endif
- webCamTextureToMatHelper.Initialize ();
- backgroundSubstractorMOG2 = Video.createBackgroundSubtractorMOG2 ();
- // backgroundSubstractorMOG2.setHistory (2);
- // backgroundSubstractorMOG2.setVarThreshold (16);
- // backgroundSubstractorMOG2.setDetectShadows (true);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper initialized event.
- /// </summary>
- public void OnWebCamTextureToMatHelperInitialized ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperInitialized");
- Mat webCamTextureMat = webCamTextureToMatHelper.GetMat ();
- texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1);
- Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- if (fpsMonitor != null) {
- fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ());
- fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ());
- fpsMonitor.Add ("orientation", Screen.orientation.ToString ());
- }
- float width = webCamTextureMat.width ();
- float height = webCamTextureMat.height ();
-
- float widthScale = (float)Screen.width / width;
- float heightScale = (float)Screen.height / height;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = height / 2;
- }
- rgbMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC3);
- fgmaskMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1);
- }
- /// <summary>
- /// Raises the webcam texture to mat helper disposed event.
- /// </summary>
- public void OnWebCamTextureToMatHelperDisposed ()
- {
- Debug.Log ("OnWebCamTextureToMatHelperDisposed");
- if (rgbMat != null)
- rgbMat.Dispose ();
- if (fgmaskMat != null)
- fgmaskMat.Dispose ();
- if (texture != null) {
- Texture2D.Destroy (texture);
- texture = null;
- }
- }
- /// <summary>
- /// Raises the webcam texture to mat helper error occurred event.
- /// </summary>
- /// <param name="errorCode">Error code.</param>
- public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode)
- {
- Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
- }
- // Update is called once per frame
- void Update ()
- {
- if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) {
- Mat rgbaMat = webCamTextureToMatHelper.GetMat ();
- Imgproc.cvtColor (rgbaMat, rgbMat, Imgproc.COLOR_RGBA2RGB);
- backgroundSubstractorMOG2.apply (rgbMat, fgmaskMat);
- Core.bitwise_not (fgmaskMat, fgmaskMat);
- rgbaMat.setTo (new Scalar (0, 0, 0, 0), fgmaskMat);
- Utils.fastMatToTexture2D (rgbaMat, texture);
- }
- }
- /// <summary>
- /// Raises the destroy event.
- /// </summary>
- void OnDestroy ()
- {
- webCamTextureToMatHelper.Dispose ();
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- /// <summary>
- /// Raises the play button click event.
- /// </summary>
- public void OnPlayButtonClick ()
- {
- webCamTextureToMatHelper.Play ();
- }
- /// <summary>
- /// Raises the pause button click event.
- /// </summary>
- public void OnPauseButtonClick ()
- {
- webCamTextureToMatHelper.Pause ();
- }
- /// <summary>
- /// Raises the stop button click event.
- /// </summary>
- public void OnStopButtonClick ()
- {
- webCamTextureToMatHelper.Stop ();
- }
- /// <summary>
- /// Raises the change camera button click event.
- /// </summary>
- public void OnChangeCameraButtonClick ()
- {
- webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing ();
- }
- }
- }
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