1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// MatchTemplate Example
- /// An example of template matching using the Imgproc.matchTemplate function.
- /// http://docs.opencv.org/3.2.0/de/da9/tutorial_template_matching.html
- /// </summary>
- public class MatchTemplateExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
- Texture2D tempTexture = Resources.Load ("template") as Texture2D;
- Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4);
- Mat tempMat = new Mat (tempTexture.height, tempTexture.width, CvType.CV_8UC4);
- Utils.texture2DToMat (imgTexture, imgMat);
- Utils.texture2DToMat (tempTexture, tempMat);
-
- //Create the result mat
- int result_cols = imgMat.cols () - tempMat.cols () + 1;
- int result_rows = imgMat.rows () - tempMat.rows () + 1;
- Mat result = new Mat (result_rows, result_cols, CvType.CV_32FC1);
-
- int match_method = Imgproc.TM_CCOEFF_NORMED;
-
- Imgproc.matchTemplate (imgMat, tempMat, result, match_method);
-
- Imgproc.threshold (result, result, 0.8, 1.0, Imgproc.THRESH_TOZERO);//threshold = 0.8
-
- for (int i = 0; i < result.rows (); i++) {
- for (int j = 0; j < result.cols (); j++) {
- if (result.get (i, j) [0] > 0) {
-
- Imgproc.rectangle (imgMat, new Point (j, i), new Point (j + tempMat.cols (), i + tempMat.rows ()), new Scalar (255, 0, 0, 255), 2);
- Debug.Log ("value" + result.get (i, j) [0]);
- }
- }
- }
- Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
-
- Utils.matToTexture2D (imgMat, texture);
-
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
-
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
|