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- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System.Collections;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// GrabCut Example
- /// An example of background removal using the Imgproc.grabCut function.
- /// http://docs.opencv.org/3.1.0/d8/d83/tutorial_py_grabcut.html
- /// </summary>
- public class GrabCutExample : MonoBehaviour
- {
- // Use this for initialization
- void Start ()
- {
- Texture2D imageTexture = Resources.Load ("lena") as Texture2D;
- Mat image = new Mat (imageTexture.height, imageTexture.width, CvType.CV_8UC3);
- Utils.texture2DToMat (imageTexture, image);
- Debug.Log ("image.ToString() " + image.ToString ());
- Texture2D maskTexture = Resources.Load ("lena_grabcut_mask") as Texture2D;
- Mat mask = new Mat (imageTexture.height, imageTexture.width, CvType.CV_8UC1);
- Utils.texture2DToMat (maskTexture, mask);
- Debug.Log ("mask.ToString() " + mask.ToString ());
- OpenCVForUnity.CoreModule.Rect rectangle = new OpenCVForUnity.CoreModule.Rect (10, 10, image.cols () - 20, image.rows () - 20);
- Mat bgdModel = new Mat (); // extracted features for background
- Mat fgdModel = new Mat (); // extracted features for foreground
-
- convertToGrabCutValues (mask); // from grayscale values to grabcut values
- int iterCount = 5;
- // Imgproc.grabCut (image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_RECT);
- Imgproc.grabCut (image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_MASK);
- convertToGrayScaleValues (mask); // back to grayscale values
- Imgproc.threshold (mask, mask, 128, 255, Imgproc.THRESH_TOZERO);
- Mat foreground = new Mat (image.size (), CvType.CV_8UC3, new Scalar (0, 0, 0));
- image.copyTo (foreground, mask);
- Texture2D texture = new Texture2D (image.cols (), image.rows (), TextureFormat.RGBA32, false);
- Utils.matToTexture2D (foreground, texture);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- }
- private void convertToGrayScaleValues (Mat mask)
- {
- int width = mask.rows ();
- int height = mask.cols ();
- byte[] buffer = new byte[width * height];
- mask.get (0, 0, buffer);
- for (int x = 0; x < width; x++) {
- for (int y = 0; y < height; y++) {
- int value = buffer [y * width + x];
- if (value == Imgproc.GC_BGD) {
- buffer [y * width + x] = 0; // for sure background
- } else if (value == Imgproc.GC_PR_BGD) {
- buffer [y * width + x] = 85; // probably background
- } else if (value == Imgproc.GC_PR_FGD) {
- buffer [y * width + x] = (byte)170; // probably foreground
- } else {
- buffer [y * width + x] = (byte)255; // for sure foreground
- }
- }
- }
- mask.put (0, 0, buffer);
- }
- private void convertToGrabCutValues (Mat mask)
- {
- int width = mask.rows ();
- int height = mask.cols ();
- byte[] buffer = new byte[width * height];
- mask.get (0, 0, buffer);
- for (int x = 0; x < width; x++) {
- for (int y = 0; y < height; y++) {
- int value = buffer [y * width + x];
- if (value >= 0 && value < 64) {
- buffer [y * width + x] = Imgproc.GC_BGD; // for sure background
- } else if (value >= 64 && value < 128) {
- buffer [y * width + x] = Imgproc.GC_PR_BGD; // probably background
- } else if (value >= 128 && value < 192) {
- buffer [y * width + x] = Imgproc.GC_PR_FGD; // probably foreground
- } else {
- buffer [y * width + x] = Imgproc.GC_FGD; // for sure foreground
- }
- }
- }
- mask.put (0, 0, buffer);
- }
- // Update is called once per frame
- void Update ()
- {
-
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
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