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- #if !UNITY_WSA_10_0
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenCVForUnity.CoreModule;
- using OpenCVForUnity.ImgcodecsModule;
- using OpenCVForUnity.DnnModule;
- using OpenCVForUnity.ImgprocModule;
- using OpenCVForUnity.UnityUtils;
- namespace OpenCVForUnityExample
- {
- /// <summary>
- /// OpenPose Example
- /// This example uses OpenPose human pose estimation network.
- /// Referring to https://github.com/opencv/opencv/blob/master/samples/dnn/openpose.py.
- /// </summary>
- public class OpenPoseExample : MonoBehaviour
- {
- const float inWidth = 368;
- const float inHeight = 368;
- //COCO
- // Dictionary<string, int> BODY_PARTS
- // = new Dictionary<string, int> () {
- // { "Nose", 0 }, { "Neck", 1 }, { "RShoulder", 2 }, { "RElbow", 3 }, {
- // "RWrist",
- // 4
- // },
- // { "LShoulder",5 }, { "LElbow", 6 }, { "LWrist", 7 }, { "RHip", 8 }, {
- // "RKnee",
- // 9
- // },
- // { "RAnkle", 10 }, { "LHip", 11 }, { "LKnee", 12 }, { "LAnkle", 13 }, {
- // "REye",
- // 14
- // },
- // { "LEye", 15 }, { "REar", 16 }, { "LEar", 17 }, {
- // "Background",
- // 18
- // }
- // };
- //
- // string[,] POSE_PAIRS
- // = new string[,] {
- // { "Neck", "RShoulder" }, { "Neck", "LShoulder" }, {
- // "RShoulder",
- // "RElbow"
- // },
- // { "RElbow", "RWrist" }, { "LShoulder", "LElbow" }, {
- // "LElbow",
- // "LWrist"
- // },
- // { "Neck", "RHip" }, { "RHip", "RKnee" }, { "RKnee", "RAnkle" }, {
- // "Neck",
- // "LHip"
- // },
- // { "LHip", "LKnee" }, { "LKnee", "LAnkle" }, { "Neck", "Nose" }, {
- // "Nose",
- // "REye"
- // },
- // { "REye", "REar" }, { "Nose", "LEye" }, { "LEye", "LEar" }
- // };
- //MPI
- Dictionary<string, int> BODY_PARTS
- = new Dictionary<string, int> () { { "Head", 0 }, { "Neck", 1 }, {
- "RShoulder",
- 2
- }, {
- "RElbow",
- 3
- }, {
- "RWrist",
- 4
- },
- { "LShoulder", 5 }, { "LElbow", 6 }, { "LWrist", 7 }, { "RHip", 8 }, {
- "RKnee",
- 9
- },
- { "RAnkle", 10 }, { "LHip", 11 }, { "LKnee", 12 }, { "LAnkle", 13 }, {
- "Chest",
- 14
- },
- { "Background", 15 }
- };
- string[,] POSE_PAIRS = new string[,] {
- { "Head", "Neck" }, {
- "Neck",
- "RShoulder"
- }, {
- "RShoulder",
- "RElbow"
- },
- { "RElbow", "RWrist" },
- { "Neck", "LShoulder" }, {
- "LShoulder",
- "LElbow"
- },
- { "LElbow", "LWrist" },
- { "Neck", "Chest" },
- { "Chest", "RHip" }, {
- "RHip",
- "RKnee"
- },
- { "RKnee", "RAnkle" },
- { "Chest", "LHip" },
- { "LHip", "LKnee" }, {
- "LKnee",
- "LAnkle"
- }
- };
- string COCO_val2014_000000000589_jpg_filepath;
- string pose_iter_160000_caffemodel_filepath;
- string openpose_pose_mpi_faster_4_stages_prototxt_filepath;
- #if UNITY_WEBGL && !UNITY_EDITOR
- IEnumerator getFilePath_Coroutine;
- #endif
- // Use this for initialization
- void Start ()
- {
- #if UNITY_WEBGL && !UNITY_EDITOR
- getFilePath_Coroutine = GetFilePath ();
- StartCoroutine (getFilePath_Coroutine);
- #else
- COCO_val2014_000000000589_jpg_filepath = Utils.getFilePath ("dnn/COCO_val2014_000000000589.jpg");
- pose_iter_160000_caffemodel_filepath = Utils.getFilePath ("dnn/pose_iter_160000.caffemodel");
- openpose_pose_mpi_faster_4_stages_prototxt_filepath = Utils.getFilePath ("dnn/openpose_pose_mpi_faster_4_stages.prototxt");
- Run ();
- #endif
- }
- #if UNITY_WEBGL && !UNITY_EDITOR
- private IEnumerator GetFilePath ()
- {
- var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync ("dnn/COCO_val2014_000000000589.jpg", (result) => {
- COCO_val2014_000000000589_jpg_filepath = result;
- });
- yield return getFilePathAsync_0_Coroutine;
- var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync ("dnn/pose_iter_160000.caffemodel", (result) => {
- pose_iter_160000_caffemodel_filepath = result;
- });
- yield return getFilePathAsync_1_Coroutine;
- var getFilePathAsync_2_Coroutine = Utils.getFilePathAsync ("dnn/openpose_pose_mpi_faster_4_stages.prototxt", (result) => {
- openpose_pose_mpi_faster_4_stages_prototxt_filepath = result;
- });
- yield return getFilePathAsync_2_Coroutine;
- getFilePath_Coroutine = null;
- Run ();
- }
- #endif
- // Use this for initialization
- void Run ()
- {
- //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
- Utils.setDebugMode (true);
- Mat img = Imgcodecs.imread (COCO_val2014_000000000589_jpg_filepath);
- #if !UNITY_WSA_10_0
- if (img.empty ()) {
- Debug.LogError ("dnn/COCO_val2014_000000000589.jpg is not loaded.The image file can be downloaded here: \"https://github.com/CMU-Perceptual-Computing-Lab/openpose/blob/master/examples/media/COCO_val2014_000000000589.jpg\" folder. ");
- img = new Mat (368, 368, CvType.CV_8UC3, new Scalar (0, 0, 0));
- }
- #endif
- //Adust Quad.transform.localScale.
- gameObject.transform.localScale = new Vector3 (img.width (), img.height (), 1);
- Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
- float imageWidth = img.width ();
- float imageHeight = img.height ();
- float widthScale = (float)Screen.width / imageWidth;
- float heightScale = (float)Screen.height / imageHeight;
- if (widthScale < heightScale) {
- Camera.main.orthographicSize = (imageWidth * (float)Screen.height / (float)Screen.width) / 2;
- } else {
- Camera.main.orthographicSize = imageHeight / 2;
- }
- Net net = null;
-
- if (string.IsNullOrEmpty (pose_iter_160000_caffemodel_filepath) || string.IsNullOrEmpty (openpose_pose_mpi_faster_4_stages_prototxt_filepath)) {
- Debug.LogError ("model file is not loaded. The model and prototxt file can be downloaded here: \"http://posefs1.perception.cs.cmu.edu/OpenPose/models/pose/mpi/pose_iter_160000.caffemodel\",\"https://github.com/opencv/opencv_extra/blob/master/testdata/dnn/openpose_pose_mpi_faster_4_stages.prototxt\". Please copy to “Assets/StreamingAssets/dnn/” folder. ");
- } else {
- net = Dnn.readNetFromCaffe (openpose_pose_mpi_faster_4_stages_prototxt_filepath, pose_iter_160000_caffemodel_filepath);
- //Intel's Deep Learning Inference Engine backend is supported on Windows 64bit platform only. Please refer to ReadMe.pdf for the setup procedure.
- //net.setPreferableBackend (Dnn.DNN_BACKEND_INFERENCE_ENGINE);
- }
- if (net == null) {
- Imgproc.putText (img, "model file is not loaded.", new Point (5, img.rows () - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar (255, 255, 255), 2, Imgproc.LINE_AA, false);
- Imgproc.putText (img, "Please read console message.", new Point (5, img.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar (255, 255, 255), 2, Imgproc.LINE_AA, false);
- } else {
- float frameWidth = img.cols ();
- float frameHeight = img.rows ();
- Mat input = Dnn.blobFromImage (img, 1.0 / 255, new Size (inWidth, inHeight), new Scalar (0, 0, 0), false, false);
-
- net.setInput (input);
- // TickMeter tm = new TickMeter ();
- // tm.start ();
- Mat output = net.forward ();
- // tm.stop ();
- // Debug.Log ("Inference time, ms: " + tm.getTimeMilli ());
- output = output.reshape (1, 16);
- float[] data = new float[46 * 46];
- List<Point> points = new List<Point> ();
- for (int i = 0; i < BODY_PARTS.Count; i++) {
- output.get (i, 0, data);
- Mat heatMap = new Mat (1, data.Length, CvType.CV_32FC1);
- heatMap.put (0, 0, data);
-
- //Originally, we try to find all the local maximums. To simplify a sample
- //we just find a global one. However only a single pose at the same time
- //could be detected this way.
- Core.MinMaxLocResult result = Core.minMaxLoc (heatMap);
- heatMap.Dispose ();
- double x = (frameWidth * (result.maxLoc.x % 46)) / 46;
- double y = (frameHeight * (result.maxLoc.x / 46)) / 46;
- if (result.maxVal > 0.1) {
- points.Add (new Point (x, y));
- } else {
- points.Add (null);
- }
- }
- for (int i = 0; i < POSE_PAIRS.GetLength (0); i++) {
- string partFrom = POSE_PAIRS [i, 0];
- string partTo = POSE_PAIRS [i, 1];
- int idFrom = BODY_PARTS [partFrom];
- int idTo = BODY_PARTS [partTo];
- if (points [idFrom] != null && points [idTo] != null) {
- Imgproc.line (img, points [idFrom], points [idTo], new Scalar (0, 255, 0), 3);
- Imgproc.ellipse (img, points [idFrom], new Size (3, 3), 0, 0, 360, new Scalar (0, 0, 255), Core.FILLED);
- Imgproc.ellipse (img, points [idTo], new Size (3, 3), 0, 0, 360, new Scalar (0, 0, 255), Core.FILLED);
- }
- }
-
- MatOfDouble timings = new MatOfDouble ();
- long t = net.getPerfProfile (timings);
- Debug.Log ("t: " + t);
- Debug.Log ("timings.dump(): " + timings.dump ());
- double freq = Core.getTickFrequency () / 1000;
- Debug.Log ("freq: " + freq);
- Imgproc.putText (img, (t / freq) + "ms", new Point (10, img.height () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.6, new Scalar (0, 0, 255), 2);
- }
-
- Imgproc.cvtColor (img, img, Imgproc.COLOR_BGR2RGB);
- Texture2D texture = new Texture2D (img.cols (), img.rows (), TextureFormat.RGBA32, false);
- Utils.matToTexture2D (img, texture);
- gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
- Utils.setDebugMode (false);
- }
-
- // Update is called once per frame
- void Update ()
- {
- }
- /// <summary>
- /// Raises the disable event.
- /// </summary>
- void OnDisable ()
- {
- #if UNITY_WEBGL && !UNITY_EDITOR
- if (getFilePath_Coroutine != null) {
- StopCoroutine (getFilePath_Coroutine);
- ((IDisposable)getFilePath_Coroutine).Dispose ();
- }
- #endif
- }
- /// <summary>
- /// Raises the back button click event.
- /// </summary>
- public void OnBackButtonClick ()
- {
- SceneManager.LoadScene ("OpenCVForUnityExample");
- }
- }
- }
- #endif
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