ConfigData.cs 297 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [System.Serializable]
  5. public class ConfigData
  6. {
  7. public Vector3 meshPos;
  8. public Vector3 meshRos;
  9. public Vector3 meshScale;
  10. public string serverIP;
  11. public int quicPort;
  12. public int tcpPort;
  13. }