#### Basic usage Synchronous model loading: ``` using (var assetLoader = new AssetLoader()) {     var assetLoaderOptions = AssetLoaderOptions.CreateInstance();   //Creates the AssetLoaderOptions instance.                                                                     //AssetLoaderOptions let you specify options to load your model.                                                                     //(Optional) You can skip this object creation and it's parameter or pass null.          //You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at:     //https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html          var wrapperGameObject = gameObject;                             //Sets the game object where your model will be loaded into.                                                                     //(Optional) You can skip this object creation and it's parameter or pass null.     var myGameObject = assetLoader.LoadFromFile("PATH TO MY FILE.FBX", assetLoaderOptions, wrapperGameObject); //Loads the model synchronously and stores the reference in myGameObject. } ``` Asynchronous model loading: ``` using (var assetLoaderAsync = new AssetLoaderAsync()) {     var assetLoaderOptions = AssetLoaderOptions.CreateInstance();   //Creates the AssetLoaderOptions instance.                                                                     //AssetLoaderOptions let you specify options to load your model.                                                                     //(Optional) You can skip this object creation and it's parameter or pass null.          //You can modify assetLoaderOptions before passing it to LoadFromFile method. You can check the AssetLoaderOptions API reference at:     //https://ricardoreis.net/trilib/manual/html/class_tri_lib_1_1_asset_loader_options.html          var wrapperGameObject = gameObject;                             //Sets the game object where your model will be loaded into.                                                                     //(Optional) You can skip this object creation and it's parameter or pass null.     var thread = assetLoaderAsync.LoadFromFile("PATH TO MY FILE.FBX", assetLoaderOptions, wrapperGameObject, delegate(GameObject myGameObject) {         //Here you can get the reference to the loaded model using myGameObject.     }); //Loads the model asynchronously and returns the reference to the created Task/Thread. } ```