using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class RollView : BaseView { public virtual void OnPointerEnter(PointerEventData eventData) { } public virtual void OnPointerExit(PointerEventData eventData) { } public virtual void OnPointerUp(PointerEventData eventData) { } public virtual void OnPointerDown(PointerEventData eventData) { } public virtual void OnClick(PointerEventData eventData) { } }