#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using BestHTTP.Extensions;
using BestHTTP.WebSocket.Frames;
namespace BestHTTP.WebSocket
{
public sealed class WebSocketResponse : HTTPResponse, IHeartbeat, IProtocol
{
///
/// Capacity of the RTT buffer where the latencies are kept.
///
public static int RTTBufferCapacity = 5;
#region Public Interface
///
/// A reference to the original WebSocket instance. Used for accessing extensions.
///
public WebSocket WebSocket { get; internal set; }
///
/// Called when a Text message received
///
public Action OnText;
///
/// Called when a Binary message received
///
public Action OnBinary;
///
/// Called when an incomplete frame received. No attempt will be made to reassemble these fragments.
///
public Action OnIncompleteFrame;
///
/// Called when the connection closed.
///
public Action OnClosed;
///
/// Indicates whether the connection to the server is closed or not.
///
public bool IsClosed { get { return closed; } }
///
/// On what frequency we have to send a ping to the server.
///
public TimeSpan PingFrequnecy { get; private set; }
///
/// Maximum size of a fragment's payload data. Its default value is 32767.
///
public UInt16 MaxFragmentSize { get; private set; }
///
/// Length of unsent, buffered up data in bytes.
///
public int BufferedAmount { get { return this._bufferedAmount; } }
private int _bufferedAmount;
///
/// Calculated latency from the Round-Trip Times we store in the rtts field.
///
public int Latency { get; private set; }
#endregion
#region Private Fields
private List IncompleteFrames = new List();
private List CompletedFrames = new List();
private List frameCache = new List();
private WebSocketFrameReader CloseFrame;
private object FrameLock = new object();
private object SendLock = new object();
private List unsentFrames = new List();
private AutoResetEvent newFrameSignal = new AutoResetEvent(false);
private volatile bool sendThreadCreated = false;
///
/// True if we sent out a Close message to the server
///
private volatile bool closeSent;
///
/// True if this WebSocket connection is closed
///
private volatile bool closed;
///
/// When we sent out the last ping.
///
private DateTime lastPing = DateTime.MinValue;
///
/// When we received the last pong.
///
private DateTime lastMessage = DateTime.MinValue;
///
/// A circular buffer to store the last N rtt times calculated by the pong messages.
///
private CircularBuffer rtts = new CircularBuffer(WebSocketResponse.RTTBufferCapacity);
#endregion
internal WebSocketResponse(HTTPRequest request, Stream stream, bool isStreamed, bool isFromCache)
: base(request, stream, isStreamed, isFromCache)
{
base.IsClosedManually = true;
closed = false;
MaxFragmentSize = UInt16.MaxValue / 2;
}
internal void StartReceive()
{
if (IsUpgraded)
{
#if NETFX_CORE
#pragma warning disable 4014
Windows.System.Threading.ThreadPool.RunAsync(ReceiveThreadFunc);
#pragma warning restore 4014
#else
ThreadPool.QueueUserWorkItem(ReceiveThreadFunc);
#endif
}
}
internal void CloseStream()
{
var conn = HTTPManager.GetConnectionWith(this.baseRequest);
if (conn != null)
conn.Abort(HTTPConnectionStates.Closed);
}
#region Public interface for interacting with the server
///
/// It will send the given message to the server in one frame.
///
public void Send(string message)
{
if (message == null)
throw new ArgumentNullException("message must not be null!");
byte[] data = System.Text.Encoding.UTF8.GetBytes(message);
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Text, data));
}
///
/// It will send the given data to the server in one frame.
///
public void Send(byte[] data)
{
if (data == null)
throw new ArgumentNullException("data must not be null!");
WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data);
if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
{
WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
lock(SendLock)
{
Send(frame);
if (additionalFrames != null)
for (int i = 0; i < additionalFrames.Length; ++i)
Send(additionalFrames[i]);
}
}
else
Send(frame);
}
///
/// Will send count bytes from a byte array, starting from offset.
///
public void Send(byte[] data, ulong offset, ulong count)
{
if (data == null)
throw new ArgumentNullException("data must not be null!");
if (offset + count > (ulong)data.Length)
throw new ArgumentOutOfRangeException("offset + count >= data.Length");
WebSocketFrame frame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Binary, data, offset, count, true, true);
if (frame.Data != null && frame.Data.Length > this.MaxFragmentSize)
{
WebSocketFrame[] additionalFrames = frame.Fragment(this.MaxFragmentSize);
lock (SendLock)
{
Send(frame);
if (additionalFrames != null)
for (int i = 0; i < additionalFrames.Length; ++i)
Send(additionalFrames[i]);
}
}
else
Send(frame);
}
///
/// It will send the given frame to the server.
///
public void Send(WebSocketFrame frame)
{
if (frame == null)
throw new ArgumentNullException("frame is null!");
if (closed || closeSent)
return;
lock (SendLock)
{
this.unsentFrames.Add(frame);
if (!sendThreadCreated)
{
HTTPManager.Logger.Information("WebSocketResponse", "Send - Creating thread");
#if NETFX_CORE
#pragma warning disable 4014
Windows.System.Threading.ThreadPool.RunAsync(SendThreadFunc);
#pragma warning restore 4014
#else
ThreadPool.QueueUserWorkItem(SendThreadFunc);
#endif
sendThreadCreated = true;
}
}
Interlocked.Add(ref this._bufferedAmount, frame.Data != null ? frame.Data.Length : 0);
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "Signaling SendThread!");
newFrameSignal.Set();
}
///
/// It will send the given frame to the server by inserting the frame into the queue as the first element.
///
public void Insert(WebSocketFrame frame)
{
if (frame == null)
throw new ArgumentNullException("frame is null!");
if (closed || closeSent)
return;
lock (SendLock)
{
this.unsentFrames.Insert(0, frame);
if (!sendThreadCreated)
{
HTTPManager.Logger.Information("WebSocketResponse", "Insert - Creating thread");
#if NETFX_CORE
#pragma warning disable 4014
Windows.System.Threading.ThreadPool.RunAsync(SendThreadFunc);
#pragma warning restore 4014
#else
ThreadPool.QueueUserWorkItem(SendThreadFunc);
#endif
sendThreadCreated = true;
}
}
Interlocked.Add(ref this._bufferedAmount, frame.Data != null ? frame.Data.Length : 0);
newFrameSignal.Set();
}
public void SendNow(WebSocketFrame frame)
{
if (frame == null)
throw new ArgumentNullException("frame is null!");
if (closed || closeSent)
return;
byte[] rawData = frame.Get();
Stream.Write(rawData, 0, rawData.Length);
Stream.Flush();
}
///
/// It will initiate the closing of the connection to the server.
///
public void Close()
{
Close(1000, "Bye!");
}
///
/// It will initiate the closing of the connection to the server.
///
public void Close(UInt16 code, string msg)
{
if (closed)
return;
lock (SendLock)
this.unsentFrames.Clear();
Interlocked.Exchange(ref this._bufferedAmount, 0);
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, WebSocket.EncodeCloseData(code, msg)));
}
public void StartPinging(int frequency)
{
if (frequency < 100)
throw new ArgumentException("frequency must be at least 100 milliseconds!");
PingFrequnecy = TimeSpan.FromMilliseconds(frequency);
lastMessage = DateTime.UtcNow;
SendPing();
HTTPManager.Heartbeats.Subscribe(this);
HTTPUpdateDelegator.OnApplicationForegroundStateChanged += OnApplicationForegroundStateChanged;
}
#endregion
#region Private Threading Functions
private void SendThreadFunc(object param)
{
List localFrames = new List();
try
{
while (!closed && !closeSent)
{
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Waiting...");
newFrameSignal.WaitOne();
try
{
lock (SendLock)
{
// add frames int reversed order
for (int i = this.unsentFrames.Count - 1; i >= 0; --i)
localFrames.Add(this.unsentFrames[i]);
this.unsentFrames.Clear();
}
//if (HTTPManager.Logger.Level <= Logger.Loglevels.All)
// HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Wait is over, " + localFrames.Count.ToString() + " new frames!");
while (localFrames.Count > 0)
{
WebSocketFrame frame = localFrames[localFrames.Count - 1];
localFrames.RemoveAt(localFrames.Count - 1);
if (!closeSent)
{
byte[] rawData = frame.Get();
Stream.Write(rawData, 0, rawData.Length);
if (frame.Type == WebSocketFrameTypes.ConnectionClose)
closeSent = true;
}
Interlocked.Add(ref this._bufferedAmount, -frame.Data.Length);
}
Stream.Flush();
}
catch(Exception ex)
{
if (HTTPUpdateDelegator.IsCreated)
{
this.baseRequest.Exception = ex;
this.baseRequest.State = HTTPRequestStates.Error;
}
else
this.baseRequest.State = HTTPRequestStates.Aborted;
closed = true;
}
}
}
finally
{
sendThreadCreated = false;
HTTPManager.Logger.Information("WebSocketResponse", "SendThread - Closed!");
}
}
private void ReceiveThreadFunc(object param)
{
try
{
while (!closed)
{
try
{
WebSocketFrameReader frame = new WebSocketFrameReader();
frame.Read(Stream);
lastMessage = DateTime.UtcNow;
// A server MUST NOT mask any frames that it sends to the client. A client MUST close a connection if it detects a masked frame.
// In this case, it MAY use the status code 1002 (protocol error)
// (These rules might be relaxed in a future specification.)
if (frame.HasMask)
{
Close(1002, "Protocol Error: masked frame received from server!");
continue;
}
if (!frame.IsFinal)
{
if (OnIncompleteFrame == null)
IncompleteFrames.Add(frame);
else
lock (FrameLock) CompletedFrames.Add(frame);
continue;
}
switch (frame.Type)
{
// For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4
// A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1.
case WebSocketFrameTypes.Continuation:
// Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase.
if (OnIncompleteFrame == null)
{
frame.Assemble(IncompleteFrames);
// Remove all incomplete frames
IncompleteFrames.Clear();
// Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual.
goto case WebSocketFrameTypes.Binary;
}
else
lock (FrameLock) CompletedFrames.Add(frame);
break;
case WebSocketFrameTypes.Text:
case WebSocketFrameTypes.Binary:
frame.DecodeWithExtensions(WebSocket);
lock (FrameLock) CompletedFrames.Add(frame);
break;
// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame.
case WebSocketFrameTypes.Ping:
if (!closeSent && !closed)
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Pong, frame.Data));
break;
case WebSocketFrameTypes.Pong:
try
{
// Get the ticks from the frame's payload
long ticksSent = BitConverter.ToInt64(frame.Data, 0);
// the difference between the current time and the time when the ping message is sent
TimeSpan diff = TimeSpan.FromTicks(lastMessage.Ticks - ticksSent);
// add it to the buffer
this.rtts.Add((int)diff.TotalMilliseconds);
// and calculate the new latency
this.Latency = CalculateLatency();
}
catch
{
// https://tools.ietf.org/html/rfc6455#section-5.5
// A Pong frame MAY be sent unsolicited. This serves as a
// unidirectional heartbeat. A response to an unsolicited Pong frame is
// not expected.
}
break;
// If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response.
case WebSocketFrameTypes.ConnectionClose:
CloseFrame = frame;
if (!closeSent)
Send(new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.ConnectionClose, null));
closed = true;
break;
}
}
#if !NETFX_CORE
catch (ThreadAbortException)
{
IncompleteFrames.Clear();
this.baseRequest.State = HTTPRequestStates.Aborted;
closed = true;
newFrameSignal.Set();
}
#endif
catch (Exception e)
{
if (HTTPUpdateDelegator.IsCreated)
{
this.baseRequest.Exception = e;
this.baseRequest.State = HTTPRequestStates.Error;
}
else
this.baseRequest.State = HTTPRequestStates.Aborted;
closed = true;
newFrameSignal.Set();
}
}
}
finally
{
HTTPManager.Heartbeats.Unsubscribe(this);
HTTPUpdateDelegator.OnApplicationForegroundStateChanged -= OnApplicationForegroundStateChanged;
HTTPManager.Logger.Information("WebSocketResponse", "ReceiveThread - Closed!");
}
}
#endregion
#region Sending Out Events
///
/// Internal function to send out received messages.
///
void IProtocol.HandleEvents()
{
frameCache.Clear();
lock (FrameLock)
{
frameCache.AddRange(CompletedFrames);
CompletedFrames.Clear();
}
for (int i = 0; i < frameCache.Count; ++i)
{
WebSocketFrameReader frame = frameCache[i];
// Bugs in the clients shouldn't interrupt the code, so we need to try-catch and ignore any exception occurring here
try
{
switch (frame.Type)
{
case WebSocketFrameTypes.Continuation:
if (OnIncompleteFrame != null)
OnIncompleteFrame(this, frame);
break;
case WebSocketFrameTypes.Text:
// Any not Final frame is handled as a fragment
if (!frame.IsFinal)
goto case WebSocketFrameTypes.Continuation;
if (OnText != null)
{
// UnityEngine.Debug.Log("frame.DataAsText:"+ frame.DataAsText);
OnText(this, frame.DataAsText);
}
break;
case WebSocketFrameTypes.Binary:
// Any not Final frame is handled as a fragment
if (!frame.IsFinal)
goto case WebSocketFrameTypes.Continuation;
if (OnBinary != null)
OnBinary(this, frame.Data);
break;
}
}
catch (Exception ex)
{
HTTPManager.Logger.Exception("WebSocketResponse", "HandleEvents", ex);
}
}
frameCache.Clear();
// 2015.05.09
// State checking added because if there is an error the OnClose called first, and then the OnError.
// Now, when there is an error only the OnError event will be called!
if (IsClosed && OnClosed != null && baseRequest.State == HTTPRequestStates.Processing)
{
try
{
UInt16 statusCode = 0;
string msg = string.Empty;
// If we received any data, we will get the status code and the message from it
if (CloseFrame != null && CloseFrame.Data != null && CloseFrame.Data.Length >= 2)
{
if (BitConverter.IsLittleEndian)
Array.Reverse(CloseFrame.Data, 0, 2);
statusCode = BitConverter.ToUInt16(CloseFrame.Data, 0);
if (CloseFrame.Data.Length > 2)
msg = Encoding.UTF8.GetString(CloseFrame.Data, 2, CloseFrame.Data.Length - 2);
}
OnClosed(this, statusCode, msg);
}
catch (Exception ex)
{
HTTPManager.Logger.Exception("WebSocketResponse", "HandleEvents - OnClosed", ex);
}
}
}
#endregion
#region IHeartbeat Implementation
void IHeartbeat.OnHeartbeatUpdate(TimeSpan dif)
{
DateTime now = DateTime.UtcNow;
if (now - lastPing >= PingFrequnecy)
SendPing();
if (now - (lastMessage + this.PingFrequnecy) > this.WebSocket.CloseAfterNoMesssage)
{
HTTPManager.Logger.Warning("WebSocketResponse",
string.Format("No message received in the given time! Closing WebSocket. LastMessage: {0}, PingFrequency: {1}, Close After: {2}, Now: {3}",
this.lastMessage, this.PingFrequnecy, this.WebSocket.CloseAfterNoMesssage, now));
CloseWithError("No message received in the given time!");
}
}
#endregion
private void OnApplicationForegroundStateChanged(bool isPaused)
{
if (!isPaused)
lastMessage = DateTime.UtcNow;
}
private void SendPing()
{
lastPing = DateTime.UtcNow;
try
{
long ticks = DateTime.UtcNow.Ticks;
var ticksBytes = BitConverter.GetBytes(ticks);
var pingFrame = new WebSocketFrame(this.WebSocket, WebSocketFrameTypes.Ping, ticksBytes);
Insert(pingFrame);
}
catch
{
HTTPManager.Logger.Information("WebSocketResponse", "Error while sending PING message! Closing WebSocket.");
CloseWithError("Error while sending PING message!");
}
}
private void CloseWithError(string message)
{
this.baseRequest.Exception = new Exception(message);
this.baseRequest.State = HTTPRequestStates.Error;
this.closed = true;
HTTPManager.Heartbeats.Unsubscribe(this);
HTTPUpdateDelegator.OnApplicationForegroundStateChanged -= OnApplicationForegroundStateChanged;
newFrameSignal.Set();
CloseStream();
}
private int CalculateLatency()
{
if (this.rtts.Count == 0)
return 0;
int sumLatency = 0;
for (int i = 0; i < this.rtts.Count; ++i)
sumLatency += this.rtts[i];
return sumLatency / this.rtts.Count;
}
}
}
#endif