#if !BESTHTTP_DISABLE_UNITY_FORM using UnityEngine; namespace BestHTTP.Forms { /// /// For backward compatibility. /// public sealed class UnityForm : HTTPFormBase { public WWWForm Form { get; set; } public UnityForm() { } public UnityForm(WWWForm form) { Form = form; } public override void CopyFrom(HTTPFormBase fields) { this.Fields = fields.Fields; this.IsChanged = true; if (Form == null) { Form = new WWWForm(); if (Fields != null) for (int i = 0; i < Fields.Count; ++i) { var field = Fields[i]; if (string.IsNullOrEmpty(field.Text) && field.Binary != null) Form.AddBinaryData(field.Name, field.Binary, field.FileName, field.MimeType); else Form.AddField(field.Name, field.Text, field.Encoding); } } } public override void PrepareRequest(HTTPRequest request) { if (Form.headers.ContainsKey("Content-Type")) request.SetHeader("Content-Type", Form.headers["Content-Type"] as string); else request.SetHeader("Content-Type", "application/x-www-form-urlencoded"); } public override byte[] GetData() { return Form.data; } } } #endif