using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.XphotoModule { // C++: class SimpleWB //javadoc: SimpleWB public class SimpleWB : WhiteBalancer { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) xphoto_SimpleWB_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal SimpleWB (IntPtr addr) : base (addr) { } // internal usage only public static new SimpleWB __fromPtr__ (IntPtr addr) { return new SimpleWB (addr); } // // C++: float cv::xphoto::SimpleWB::getInputMax() // //javadoc: SimpleWB::getInputMax() public float getInputMax () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = xphoto_SimpleWB_getInputMax_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::xphoto::SimpleWB::getInputMin() // //javadoc: SimpleWB::getInputMin() public float getInputMin () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = xphoto_SimpleWB_getInputMin_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::xphoto::SimpleWB::getOutputMax() // //javadoc: SimpleWB::getOutputMax() public float getOutputMax () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = xphoto_SimpleWB_getOutputMax_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::xphoto::SimpleWB::getOutputMin() // //javadoc: SimpleWB::getOutputMin() public float getOutputMin () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = xphoto_SimpleWB_getOutputMin_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::xphoto::SimpleWB::getP() // //javadoc: SimpleWB::getP() public float getP () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = xphoto_SimpleWB_getP_10(nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::xphoto::SimpleWB::setInputMax(float val) // //javadoc: SimpleWB::setInputMax(val) public void setInputMax (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER xphoto_SimpleWB_setInputMax_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::xphoto::SimpleWB::setInputMin(float val) // //javadoc: SimpleWB::setInputMin(val) public void setInputMin (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER xphoto_SimpleWB_setInputMin_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::xphoto::SimpleWB::setOutputMax(float val) // //javadoc: SimpleWB::setOutputMax(val) public void setOutputMax (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER xphoto_SimpleWB_setOutputMax_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::xphoto::SimpleWB::setOutputMin(float val) // //javadoc: SimpleWB::setOutputMin(val) public void setOutputMin (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER xphoto_SimpleWB_setOutputMin_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::xphoto::SimpleWB::setP(float val) // //javadoc: SimpleWB::setP(val) public void setP (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER xphoto_SimpleWB_setP_10(nativeObj, val); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: float cv::xphoto::SimpleWB::getInputMax() [DllImport (LIBNAME)] private static extern float xphoto_SimpleWB_getInputMax_10 (IntPtr nativeObj); // C++: float cv::xphoto::SimpleWB::getInputMin() [DllImport (LIBNAME)] private static extern float xphoto_SimpleWB_getInputMin_10 (IntPtr nativeObj); // C++: float cv::xphoto::SimpleWB::getOutputMax() [DllImport (LIBNAME)] private static extern float xphoto_SimpleWB_getOutputMax_10 (IntPtr nativeObj); // C++: float cv::xphoto::SimpleWB::getOutputMin() [DllImport (LIBNAME)] private static extern float xphoto_SimpleWB_getOutputMin_10 (IntPtr nativeObj); // C++: float cv::xphoto::SimpleWB::getP() [DllImport (LIBNAME)] private static extern float xphoto_SimpleWB_getP_10 (IntPtr nativeObj); // C++: void cv::xphoto::SimpleWB::setInputMax(float val) [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_setInputMax_10 (IntPtr nativeObj, float val); // C++: void cv::xphoto::SimpleWB::setInputMin(float val) [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_setInputMin_10 (IntPtr nativeObj, float val); // C++: void cv::xphoto::SimpleWB::setOutputMax(float val) [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_setOutputMax_10 (IntPtr nativeObj, float val); // C++: void cv::xphoto::SimpleWB::setOutputMin(float val) [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_setOutputMin_10 (IntPtr nativeObj, float val); // C++: void cv::xphoto::SimpleWB::setP(float val) [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_setP_10 (IntPtr nativeObj, float val); // native support for java finalize() [DllImport (LIBNAME)] private static extern void xphoto_SimpleWB_delete (IntPtr nativeObj); } }