using ShadowStudio.Model; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZiYuanFileList : MonoBehaviour { public GameObject ZiYuanFileView; public void AddFileItem(ArtInfo artInfo) { GameObject obj = Instantiate(ZiYuanFileView, transform) as GameObject; obj.transform.GetComponent().Init(artInfo); } public void DestoryAll() { if (transform.childCount > 0) { for (int i = 0; i < transform.childCount; i++) { Destroy(transform.GetChild(i).gameObject); } } } }