using SC.XR.Unity; using ShadowStudio.Model; using ShadowStudio.Tool; using Studio.Scripts; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XRTool.Util; using XRTool.WorldUI; namespace ShadowStudio.UI { [RequireComponent(typeof(WorldDlg))] public class FileListDlg : UnitySingleton { //public TextMesh fileCountText; private Button clearyourBtn; private Button clearallBtn; private Button delete; private SCInputField senceNameInputField; private Button openModelEditDlgBtn; private Button showModelEditDlgBtn; private Button hideModelEditDlgBtn; private Button clearScenceNameBtn; public static ArtContainer artContainer; WorldDlg dlg; public static Action ChooseFileAction;//选择文件的监听 public static Action ChooseSceneName;//选择显示场景的名字 private string tempsenceName; private int click = 0; private DateTime lastClickTime; void Start() { dlg = GetComponent(); //fileCountText = dlg.GetBreadthChild("FileCountText"); clearyourBtn = dlg.GetBreadthChild