using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XRTool.Util;
using XRTool.WorldUI;
namespace ShadowStudio.UI
{
    [RequireComponent(typeof(WorldDlg))]
    public class ShortcutkeyDlg : UnitySingleton<ShortcutkeyDlg>
    {
        private Button shortcutkey;
        
        // Start is called before the first frame update
        void Start()
        {
            WorldDlg dlg = GetComponent<WorldDlg>();
            shortcutkey = dlg.GetBreadthChild<Button>("Shortcutkey");
            shortcutkey.onClick.AddListener(ClickOnShortcutkey);
        }

        private void ClickOnShortcutkey()
        {
            //ShowViewMgr.Instance.ShowView(1);
        }
    }

}