using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XRTool.Util; using XRTool.WorldUI; namespace ShadowStudio.UI { [RequireComponent(typeof(WorldDlg))] public class ShortcutkeyDlg : UnitySingleton<ShortcutkeyDlg> { private Button shortcutkey; // Start is called before the first frame update void Start() { WorldDlg dlg = GetComponent<WorldDlg>(); shortcutkey = dlg.GetBreadthChild<Button>("Shortcutkey"); shortcutkey.onClick.AddListener(ClickOnShortcutkey); } private void ClickOnShortcutkey() { //ShowViewMgr.Instance.ShowView(1); } } }