using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.SaliencyModule { // C++: class StaticSaliency //javadoc: StaticSaliency public class StaticSaliency : Saliency { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) saliency_StaticSaliency_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal StaticSaliency (IntPtr addr) : base (addr) { } // internal usage only public static new StaticSaliency __fromPtr__ (IntPtr addr) { return new StaticSaliency (addr); } // // C++: bool cv::saliency::StaticSaliency::computeBinaryMap(Mat _saliencyMap, Mat& _binaryMap) // //javadoc: StaticSaliency::computeBinaryMap(_saliencyMap, _binaryMap) public bool computeBinaryMap (Mat _saliencyMap, Mat _binaryMap) { ThrowIfDisposed (); if (_saliencyMap != null) _saliencyMap.ThrowIfDisposed (); if (_binaryMap != null) _binaryMap.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER bool retVal = saliency_StaticSaliency_computeBinaryMap_10(nativeObj, _saliencyMap.nativeObj, _binaryMap.nativeObj); return retVal; #else return false; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: bool cv::saliency::StaticSaliency::computeBinaryMap(Mat _saliencyMap, Mat& _binaryMap) [DllImport (LIBNAME)] private static extern bool saliency_StaticSaliency_computeBinaryMap_10 (IntPtr nativeObj, IntPtr _saliencyMap_nativeObj, IntPtr _binaryMap_nativeObj); // native support for java finalize() [DllImport (LIBNAME)] private static extern void saliency_StaticSaliency_delete (IntPtr nativeObj); } }