using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.VideoModule { // C++: class VariationalRefinement //javadoc: VariationalRefinement public class VariationalRefinement : DenseOpticalFlow { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) video_VariationalRefinement_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal VariationalRefinement (IntPtr addr) : base (addr) { } // internal usage only public static new VariationalRefinement __fromPtr__ (IntPtr addr) { return new VariationalRefinement (addr); } // // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() // //javadoc: VariationalRefinement::create() public static VariationalRefinement create () { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER VariationalRefinement retVal = VariationalRefinement.__fromPtr__(video_VariationalRefinement_create_10()); return retVal; #else return null; #endif } // // C++: float cv::VariationalRefinement::getAlpha() // //javadoc: VariationalRefinement::getAlpha() public float getAlpha () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = video_VariationalRefinement_getAlpha_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getDelta() // //javadoc: VariationalRefinement::getDelta() public float getDelta () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = video_VariationalRefinement_getDelta_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getGamma() // //javadoc: VariationalRefinement::getGamma() public float getGamma () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = video_VariationalRefinement_getGamma_10(nativeObj); return retVal; #else return -1; #endif } // // C++: float cv::VariationalRefinement::getOmega() // //javadoc: VariationalRefinement::getOmega() public float getOmega () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER float retVal = video_VariationalRefinement_getOmega_10(nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::VariationalRefinement::getFixedPointIterations() // //javadoc: VariationalRefinement::getFixedPointIterations() public int getFixedPointIterations () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = video_VariationalRefinement_getFixedPointIterations_10(nativeObj); return retVal; #else return -1; #endif } // // C++: int cv::VariationalRefinement::getSorIterations() // //javadoc: VariationalRefinement::getSorIterations() public int getSorIterations () { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER int retVal = video_VariationalRefinement_getSorIterations_10(nativeObj); return retVal; #else return -1; #endif } // // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) // //javadoc: VariationalRefinement::calcUV(I0, I1, flow_u, flow_v) public void calcUV (Mat I0, Mat I1, Mat flow_u, Mat flow_v) { ThrowIfDisposed (); if (I0 != null) I0.ThrowIfDisposed (); if (I1 != null) I1.ThrowIfDisposed (); if (flow_u != null) flow_u.ThrowIfDisposed (); if (flow_v != null) flow_v.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_calcUV_10(nativeObj, I0.nativeObj, I1.nativeObj, flow_u.nativeObj, flow_v.nativeObj); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setAlpha(float val) // //javadoc: VariationalRefinement::setAlpha(val) public void setAlpha (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setAlpha_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setDelta(float val) // //javadoc: VariationalRefinement::setDelta(val) public void setDelta (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setDelta_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) // //javadoc: VariationalRefinement::setFixedPointIterations(val) public void setFixedPointIterations (int val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setFixedPointIterations_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setGamma(float val) // //javadoc: VariationalRefinement::setGamma(val) public void setGamma (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setGamma_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setOmega(float val) // //javadoc: VariationalRefinement::setOmega(val) public void setOmega (float val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setOmega_10(nativeObj, val); return; #else return; #endif } // // C++: void cv::VariationalRefinement::setSorIterations(int val) // //javadoc: VariationalRefinement::setSorIterations(val) public void setSorIterations (int val) { ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_VariationalRefinement_setSorIterations_10(nativeObj, val); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: static Ptr_VariationalRefinement cv::VariationalRefinement::create() [DllImport (LIBNAME)] private static extern IntPtr video_VariationalRefinement_create_10 (); // C++: float cv::VariationalRefinement::getAlpha() [DllImport (LIBNAME)] private static extern float video_VariationalRefinement_getAlpha_10 (IntPtr nativeObj); // C++: float cv::VariationalRefinement::getDelta() [DllImport (LIBNAME)] private static extern float video_VariationalRefinement_getDelta_10 (IntPtr nativeObj); // C++: float cv::VariationalRefinement::getGamma() [DllImport (LIBNAME)] private static extern float video_VariationalRefinement_getGamma_10 (IntPtr nativeObj); // C++: float cv::VariationalRefinement::getOmega() [DllImport (LIBNAME)] private static extern float video_VariationalRefinement_getOmega_10 (IntPtr nativeObj); // C++: int cv::VariationalRefinement::getFixedPointIterations() [DllImport (LIBNAME)] private static extern int video_VariationalRefinement_getFixedPointIterations_10 (IntPtr nativeObj); // C++: int cv::VariationalRefinement::getSorIterations() [DllImport (LIBNAME)] private static extern int video_VariationalRefinement_getSorIterations_10 (IntPtr nativeObj); // C++: void cv::VariationalRefinement::calcUV(Mat I0, Mat I1, Mat& flow_u, Mat& flow_v) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_calcUV_10 (IntPtr nativeObj, IntPtr I0_nativeObj, IntPtr I1_nativeObj, IntPtr flow_u_nativeObj, IntPtr flow_v_nativeObj); // C++: void cv::VariationalRefinement::setAlpha(float val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setAlpha_10 (IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setDelta(float val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setDelta_10 (IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setFixedPointIterations(int val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setFixedPointIterations_10 (IntPtr nativeObj, int val); // C++: void cv::VariationalRefinement::setGamma(float val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setGamma_10 (IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setOmega(float val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setOmega_10 (IntPtr nativeObj, float val); // C++: void cv::VariationalRefinement::setSorIterations(int val) [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_setSorIterations_10 (IntPtr nativeObj, int val); // native support for java finalize() [DllImport (LIBNAME)] private static extern void video_VariationalRefinement_delete (IntPtr nativeObj); } }