using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.VideoModule { // C++: class BackgroundSubtractor //javadoc: BackgroundSubtractor public class BackgroundSubtractor : Algorithm { protected override void Dispose (bool disposing) { #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) video_BackgroundSubtractor_delete (nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose (disposing); } #else return; #endif } protected internal BackgroundSubtractor (IntPtr addr) : base (addr) { } // internal usage only public static new BackgroundSubtractor __fromPtr__ (IntPtr addr) { return new BackgroundSubtractor (addr); } // // C++: void cv::BackgroundSubtractor::apply(Mat image, Mat& fgmask, double learningRate = -1) // //javadoc: BackgroundSubtractor::apply(image, fgmask, learningRate) public virtual void apply (Mat image, Mat fgmask, double learningRate) { ThrowIfDisposed (); if (image != null) image.ThrowIfDisposed (); if (fgmask != null) fgmask.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_BackgroundSubtractor_apply_10 (nativeObj, image.nativeObj, fgmask.nativeObj, learningRate); return; #else return; #endif } //javadoc: BackgroundSubtractor::apply(image, fgmask) public virtual void apply (Mat image, Mat fgmask) { ThrowIfDisposed (); if (image != null) image.ThrowIfDisposed (); if (fgmask != null) fgmask.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_BackgroundSubtractor_apply_11 (nativeObj, image.nativeObj, fgmask.nativeObj); return; #else return; #endif } // // C++: void cv::BackgroundSubtractor::getBackgroundImage(Mat& backgroundImage) // //javadoc: BackgroundSubtractor::getBackgroundImage(backgroundImage) public virtual void getBackgroundImage (Mat backgroundImage) { ThrowIfDisposed (); if (backgroundImage != null) backgroundImage.ThrowIfDisposed (); #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER video_BackgroundSubtractor_getBackgroundImage_10 (nativeObj, backgroundImage.nativeObj); return; #else return; #endif } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: void cv::BackgroundSubtractor::apply(Mat image, Mat& fgmask, double learningRate = -1) [DllImport (LIBNAME)] private static extern void video_BackgroundSubtractor_apply_10 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj, double learningRate); [DllImport (LIBNAME)] private static extern void video_BackgroundSubtractor_apply_11 (IntPtr nativeObj, IntPtr image_nativeObj, IntPtr fgmask_nativeObj); // C++: void cv::BackgroundSubtractor::getBackgroundImage(Mat& backgroundImage) [DllImport (LIBNAME)] private static extern void video_BackgroundSubtractor_getBackgroundImage_10 (IntPtr nativeObj, IntPtr backgroundImage_nativeObj); // native support for java finalize() [DllImport (LIBNAME)] private static extern void video_BackgroundSubtractor_delete (IntPtr nativeObj); } }