using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using OpenCVForUnity.CoreModule; using OpenCVForUnity.PhotoModule; using OpenCVForUnity.UnityUtils; namespace OpenCVForUnityExample { /// /// SeamlessClone Example /// An example of seamless photo synthesis using the Photo.seamlessClone function. /// public class SeamlessCloneExample : MonoBehaviour { // Use this for initialization void Start () { Texture2D srcTexture = Resources.Load ("template") as Texture2D; Texture2D dstTexture = Resources.Load ("lena") as Texture2D; Mat src = new Mat (srcTexture.height, srcTexture.width, CvType.CV_8UC3); Mat dst = new Mat (dstTexture.height, dstTexture.width, CvType.CV_8UC3); Utils.texture2DToMat (srcTexture, src); Utils.texture2DToMat (dstTexture, dst); Mat mask = new Mat (src.rows (), src.cols (), CvType.CV_8UC1, new Scalar (255)); Mat result = new Mat (); Point point = new Point (315, 450); Photo.seamlessClone (src, dst, mask, point, result, Photo.NORMAL_CLONE); Debug.Log ("result ToString " + result.ToString ()); Texture2D texture = new Texture2D (result.cols (), result.rows (), TextureFormat.RGBA32, false); Utils.matToTexture2D (result, texture); gameObject.GetComponent ().material.mainTexture = texture; } // Update is called once per frame void Update () { } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } } }