using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Collections; using System.Collections.Generic; using OpenCVForUnity.CoreModule; using OpenCVForUnity.ObjdetectModule; using OpenCVForUnity.ImgprocModule; using OpenCVForUnity.UnityUtils; using OpenCVForUnity.UnityUtils.Helper; namespace OpenCVForUnityExample { /// /// QRCodeDetector WebCamTexture Example /// An example of detecting QRCode in a image of WebCamTexture using the QRCodeDetector class. /// https://github.com/opencv/opencv/blob/master/samples/cpp/qrcode.cpp /// [RequireComponent (typeof(WebCamTextureToMatHelper))] public class QRCodeDetectorWebCamTextureExample : MonoBehaviour { /// /// The gray mat. /// Mat grayMat; /// /// The texture. /// Texture2D texture; /// /// The QRCode detector. /// QRCodeDetector detector; /// /// The points. /// Mat points; /// /// The webcam texture to mat helper. /// WebCamTextureToMatHelper webCamTextureToMatHelper; /// /// The FPS monitor. /// FpsMonitor fpsMonitor; // Use this for initialization void Start () { fpsMonitor = GetComponent (); webCamTextureToMatHelper = gameObject.GetComponent (); detector = new QRCodeDetector (); #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize (); } /// /// Raises the web cam texture to mat helper initialized event. /// public void OnWebCamTextureToMatHelperInitialized () { Debug.Log ("OnWebCamTextureToMatHelperInitialized"); Mat webCamTextureMat = webCamTextureToMatHelper.GetMat (); texture = new Texture2D (webCamTextureMat.cols (), webCamTextureMat.rows (), TextureFormat.RGBA32, false); gameObject.GetComponent ().material.mainTexture = texture; gameObject.transform.localScale = new Vector3 (webCamTextureMat.cols (), webCamTextureMat.rows (), 1); Debug.Log ("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add ("width", webCamTextureMat.width ().ToString ()); fpsMonitor.Add ("height", webCamTextureMat.height ().ToString ()); fpsMonitor.Add ("orientation", Screen.orientation.ToString ()); } float width = webCamTextureMat.width (); float height = webCamTextureMat.height (); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } grayMat = new Mat (webCamTextureMat.rows (), webCamTextureMat.cols (), CvType.CV_8UC1); points = new Mat (); // if WebCamera is frontFaceing, flip Mat. if (webCamTextureToMatHelper.GetWebCamDevice ().isFrontFacing) { webCamTextureToMatHelper.flipHorizontal = true; } } /// /// Raises the web cam texture to mat helper disposed event. /// public void OnWebCamTextureToMatHelperDisposed () { Debug.Log ("OnWebCamTextureToMatHelperDisposed"); if (grayMat != null) grayMat.Dispose (); if (texture != null) { Texture2D.Destroy (texture); texture = null; } if (points != null) points.Dispose (); } /// /// Raises the web cam texture to mat helper error occurred event. /// /// Error code. public void OnWebCamTextureToMatHelperErrorOccurred (WebCamTextureToMatHelper.ErrorCode errorCode) { Debug.Log ("OnWebCamTextureToMatHelperErrorOccurred " + errorCode); } // Update is called once per frame void Update () { if (webCamTextureToMatHelper.IsPlaying () && webCamTextureToMatHelper.DidUpdateThisFrame ()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat (); Imgproc.cvtColor (rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); bool result = detector.detect (grayMat, points); if (result) { string decode_info = detector.decode (grayMat, points); // Debug.Log (decode_info); // Debug.Log (points.dump ()); // draw QRCode contour. float[] points_arr = new float[8]; points.get (0, 0, points_arr); Imgproc.line (rgbaMat, new Point (points_arr [0], points_arr [1]), new Point (points_arr [2], points_arr [3]), new Scalar (255, 0, 0, 255), 2); Imgproc.line (rgbaMat, new Point (points_arr [2], points_arr [3]), new Point (points_arr [4], points_arr [5]), new Scalar (255, 0, 0, 255), 2); Imgproc.line (rgbaMat, new Point (points_arr [4], points_arr [5]), new Point (points_arr [6], points_arr [7]), new Scalar (255, 0, 0, 255), 2); Imgproc.line (rgbaMat, new Point (points_arr [6], points_arr [7]), new Point (points_arr [0], points_arr [1]), new Scalar (255, 0, 0, 255), 2); Imgproc.putText (rgbaMat, "DECODE INFO: " + decode_info, new Point (5, grayMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false); } Utils.fastMatToTexture2D (rgbaMat, texture); } } /// /// Raises the destroy event. /// void OnDestroy () { webCamTextureToMatHelper.Dispose (); if (detector != null) detector.Dispose (); } /// /// Raises the back button click event. /// public void OnBackButtonClick () { SceneManager.LoadScene ("OpenCVForUnityExample"); } /// /// Raises the play button click event. /// public void OnPlayButtonClick () { webCamTextureToMatHelper.Play (); } /// /// Raises the pause button click event. /// public void OnPauseButtonClick () { webCamTextureToMatHelper.Pause (); } /// /// Raises the stop button click event. /// public void OnStopButtonClick () { webCamTextureToMatHelper.Stop (); } /// /// Raises the change camera button click event. /// public void OnChangeCameraButtonClick () { webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing (); } } }