using System.Collections; using System.Collections.Generic; using UnityEngine; public class AgoraCustomPeer { public string peerId; public string peerName; public string peerType; /// <summary> /// �Ƿ�֧������ /// </summary> public bool isAudio; /// <summary> /// �Ƿ�֧����Ƶ /// </summary> public bool isVideo; /// <summary> /// �Ƿ������ /// </summary> public bool isOpenAduio; /// <summary> /// �Ƿ����Ƶ /// </summary> public bool isOpenVideo; public void AgoraInit(string peerid) { this.peerId = peerid; isAudio = false; isVideo = false; isOpenAduio = true; isOpenVideo = true; } public void SetName(string name) { this.peerName = name; } }