#include "il2cpp-config.h" #include "vm/InternalCalls.h" #include "vm/Runtime.h" #include #include typedef std::map ICallMap; static ICallMap s_InternalCalls; namespace il2cpp { namespace vm { void InternalCalls::Add(const char* name, Il2CppMethodPointer method) { //ICallMap::iterator res = s_InternalCalls.find(name); // TODO: Don't assert right now because Unity adds some icalls multiple times. //if (res != icalls.end()) // IL2CPP_ASSERT(0 && "Adding internal call twice!"); IL2CPP_ASSERT(method); s_InternalCalls[name] = method; } Il2CppMethodPointer InternalCalls::Resolve(const char* name) { // Try to find the whole name first, then search using just type::method // if parameters were passed // ex: First, System.Foo::Bar(System.Int32) // Then, System.Foo::Bar ICallMap::iterator res = s_InternalCalls.find(name); if (res != s_InternalCalls.end()) return res->second; std::string shortName(name); size_t index = shortName.find('('); if (index != std::string::npos) { shortName = shortName.substr(0, index); res = s_InternalCalls.find(shortName); if (res != s_InternalCalls.end()) return res->second; } return NULL; } } /* namespace vm */ } /* namespace il2cpp */