#include "os/c-api/il2cpp-config-platforms.h" #if !RUNTIME_TINY #include "Thread-c-api.h" #include "os/Thread.h" void UnityPalSleep(uint32_t milliseconds) { il2cpp::os::Thread::Sleep(milliseconds, false); } UnityPalThreadId UnityPalGetCurrentThreadId() { return il2cpp::os::Thread::GetCurrentThread()->Id(); } #endif