#include "os/c-api/il2cpp-config-platforms.h" #if !RUNTIME_TINY #include "os/Path.h" #include "utils/PathUtils.h" #include "Allocator.h" extern "C" { const char* UnityPalGetTempPath() { return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetTempPath()); } int32_t UnityPalIsAbsolutePath(const char* path) { if (path == NULL) return 0; std::string path_string = path; return il2cpp::os::Path::IsAbsolute(path_string); } } #endif