#include "il2cpp-config.h" #include "os/Environment.h" #include "os/c-api/Environment-c-api.h" #include "Allocator.h" extern "C" { #if !RUNTIME_TINY char* UnityPalGetOsUserName() { return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetOsUserName()); } char* UnityPalGetEnvironmentVariable(const char* name) { std::string name_string = name; std::string variable = il2cpp::os::Environment::GetEnvironmentVariable(name_string); if (variable.empty()) return NULL; return Allocator::CopyToAllocatedStringBuffer(variable); } void UnityPalSetEnvironmentVariable(const char* name, const char* value) { std::string name_string = name; std::string value_string = value; il2cpp::os::Environment::SetEnvironmentVariable(name, value); } char* UnityPalGetHomeDirectory() { std::string home_directory = il2cpp::os::Environment::GetHomeDirectory(); if (home_directory.empty()) return NULL; return Allocator::CopyToAllocatedStringBuffer(home_directory); } #endif int32_t UnityPalGetProcessorCount() { return il2cpp::os::Environment::GetProcessorCount(); } }