#include "il2cpp-config.h" #if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE #include "os/Initialize.h" #include "os/Win32/WindowsHelpers.h" #if IL2CPP_TARGET_WINRT #include "os/BrokeredFileSystem.h" #include "os/Locale.h" #endif #include void il2cpp::os::Uninitialize() { #if IL2CPP_TARGET_WINRT BrokeredFileSystem::CleanupStatics(); Locale::UnInitializeWinRT(); #endif HANDLE stdoutHandle = reinterpret_cast(_get_osfhandle(_fileno(stdout))); HANDLE stderrHandle = reinterpret_cast(_get_osfhandle(_fileno(stderr))); if (stdoutHandle != INVALID_HANDLE_VALUE) FlushFileBuffers(stdoutHandle); if (stderrHandle != INVALID_HANDLE_VALUE) FlushFileBuffers(stderrHandle); } #endif