#include "il2cpp-config.h" #include "os/Initialize.h" #if IL2CPP_TARGET_WINDOWS #include "os/Environment.h" #include "os/WindowsRuntime.h" #include "DllMain.h" #include void il2cpp::os::Initialize() { #ifdef _DEBUG std::string buildMachine = il2cpp::os::Environment::GetEnvironmentVariable("UNITY_THISISABUILDMACHINE"); if (!buildMachine.empty()) { _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG); _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDOUT); _CrtSetReportMode(_CRT_ERROR, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG); _CrtSetReportFile(_CRT_ERROR, _CRTDBG_FILE_STDOUT); } #endif // This is needed so we could extract exception text from bad hresults #if !RUNTIME_TINY os::WindowsRuntime::EnableErrorReporting(); os::InitializeDllMain(); #endif } #if !IL2CPP_TARGET_WINRT && !IL2CPP_TARGET_XBOXONE void il2cpp::os::Uninitialize() { } #endif #endif