#pragma once #include "../C/Baselib_Semaphore.h" #include "Time.h" namespace baselib { BASELIB_CPP_INTERFACE { // In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple processes in a concurrent // system such as a multitasking operating system. A semaphore is simply a variable. This variable is used to solve critical section problems and to achieve // process synchronization in the multi processing environment. A trivial semaphore is a plain variable that is changed (for example, incremented or // decremented, or toggled) depending on programmer-defined conditions. // // A useful way to think of a semaphore as used in the real-world system is as a record of how many units of a particular resource are available, coupled with // operations to adjust that record safely (i.e. to avoid race conditions) as units are required or become free, and, if necessary, wait until a unit of the // resource becomes available. // // "Semaphore (programming)", Wikipedia: The Free Encyclopedia // https://en.wikipedia.org/w/index.php?title=Semaphore_(programming)&oldid=872408126 // // For optimal performance, baselib::Semaphore should be stored at a cache aligned memory location. class Semaphore { public: // non-copyable Semaphore(const Semaphore& other) = delete; Semaphore& operator=(const Semaphore& other) = delete; // non-movable (strictly speaking not needed but listed to signal intent) Semaphore(Semaphore&& other) = delete; Semaphore& operator=(Semaphore&& other) = delete; // This is the max number of tokens guaranteed to be held by the semaphore at // any given point in time. Tokens submitted that exceed this value may silently // be discarded. enum { MaxGuaranteedCount = Baselib_Semaphore_MaxGuaranteedCount }; // Creates a counting semaphore synchronization primitive. // If there are not enough system resources to create a semaphore, process abort is triggered. Semaphore() { Baselib_Semaphore_CreateInplace(&m_SemaphoreData); } // Reclaim resources and memory held by the semaphore. // // If threads are waiting on the semaphore, destructor will trigger an assert and may cause process abort. ~Semaphore() { Baselib_Semaphore_FreeInplace(&m_SemaphoreData); } // Wait for semaphore token to become available // // This function is guaranteed to emit an acquire barrier. inline void Acquire() { return Baselib_Semaphore_Acquire(&m_SemaphoreData); } // Try to consume a token and return immediately. // // When successful this function is guaranteed to emit an acquire barrier. // // Return: true if token was consumed. false if not. inline bool TryAcquire() { return Baselib_Semaphore_TryAcquire(&m_SemaphoreData); } // Wait for semaphore token to become available // // When successful this function is guaranteed to emit an acquire barrier. // // TryAcquire with a zero timeout differs from TryAcquire() in that TryAcquire() is guaranteed to be a user space operation // while Acquire with a zero timeout may enter the kernel and cause a context switch. // // Timeout passed to this function may be subject to system clock resolution. // If the system clock has a resolution of e.g. 16ms that means this function may exit with a timeout error 16ms earlier than originally scheduled. // // Arguments: // - timeout: Time to wait for token to become available. // // Return: true if token was consumed. false if timeout was reached. inline bool TryTimedAcquire(const timeout_ms timeoutInMilliseconds) { return Baselib_Semaphore_TryTimedAcquire(&m_SemaphoreData, timeoutInMilliseconds.count()); } // Submit tokens to the semaphore. // // When successful this function is guaranteed to emit a release barrier. // // Increase the number of available tokens on the semaphore by `count`. Any waiting threads will be notified there are new tokens available. // If count reach `Baselib_Semaphore_MaxGuaranteedCount` this function may silently discard any overflow. inline void Release(uint16_t count) { return Baselib_Semaphore_Release(&m_SemaphoreData, count); } // Sets the semaphore token count to zero and release all waiting threads. // // When successful this function is guaranteed to emit a release barrier. // // Return: number of released threads. inline uint32_t ResetAndReleaseWaitingThreads() { return Baselib_Semaphore_ResetAndReleaseWaitingThreads(&m_SemaphoreData); } private: Baselib_Semaphore m_SemaphoreData; }; } }