#pragma once #include "../C/Baselib_ReentrantLock.h" #include "Time.h" namespace baselib { BASELIB_CPP_INTERFACE { // In computer science, the reentrant mutex (recursive mutex, recursive lock) is particular type of mutual exclusion (mutex) device that may be locked multiple // times by the same process/thread, without causing a deadlock. // While any attempt to perform the "lock" operation on an ordinary mutex (lock) would either fail or block when the mutex is already locked, on a recursive // mutex this operation will succeed if and only if the locking thread is the one that already holds the lock. Typically, a recursive mutex tracks the number // of times it has been locked, and requires equally many unlock operations to be performed before other threads may lock it. // // "Reentrant mutex", Wikipedia: The Free Encyclopedia // https://en.wikipedia.org/w/index.php?title=Reentrant_mutex&oldid=818566928 // // For optimal performance, baselib::ReentrantLock should be stored at a cache aligned memory location. class ReentrantLock { public: // non-copyable ReentrantLock(const ReentrantLock& other) = delete; ReentrantLock& operator=(const ReentrantLock& other) = delete; // non-movable (strictly speaking not needed but listed to signal intent) ReentrantLock(ReentrantLock&& other) = delete; ReentrantLock& operator=(ReentrantLock&& other) = delete; // Creates a reentrant lock synchronization primitive. // If there are not enough system resources to create a lock, process abort is triggered. ReentrantLock() { Baselib_ReentrantLock_CreateInplace(&m_ReentrantLockData); } // Reclaim resources and memory held by lock. // // If threads are waiting on the lock, calling free may trigger an assert and may cause process abort. // Calling this function with a nullptr result in a no-op ~ReentrantLock() { Baselib_ReentrantLock_FreeInplace(&m_ReentrantLockData); } // Acquire lock. // // If lock is already acquired by the current thread this function increase the lock count so that an equal number of calls to Baselib_ReentrantLock_Release needs // to be made before the lock is released. // If lock is held by another thread, this function wait for lock to be released. // // This function is guaranteed to emit an acquire barrier. inline void Acquire() { return Baselib_ReentrantLock_Acquire(&m_ReentrantLockData); } // Try to acquire lock and return immediately. // If lock is already acquired by the current thread this function increase the lock count so that an equal number of calls to Baselib_ReentrantLock_Release needs // to be made before the lock is released. // // When lock is acquired this function is guaranteed to emit an acquire barrier. // // Return: true if lock was acquired. COMPILER_WARN_UNUSED_RESULT FORCE_INLINE bool TryAcquire() { return Baselib_ReentrantLock_TryAcquire(&m_ReentrantLockData); } // Try to acquire lock. // If lock is already acquired by the current thread this function increase the lock count so that an equal number of calls to Baselib_ReentrantLock_Release needs // to be made before the lock is released. // If lock is held by another thread, this function wait for timeoutInMilliseconds for lock to be released. // // When lock is acquired this function is guaranteed to emit an acquire barrier. // // TryAcquire with a zero timeout differs from TryAcquire() in that TryAcquire() is guaranteed to be a user space operation // while TryAcquire with zero timeout may enter the kernel and cause a context switch. // // Timeout passed to this function may be subject to system clock resolution. // If the system clock has a resolution of e.g. 16ms that means this function may exit with a timeout error 16ms earlier than originally scheduled. // // Return: true if lock was acquired. COMPILER_WARN_UNUSED_RESULT FORCE_INLINE bool TryTimedAcquire(const timeout_ms timeoutInMilliseconds) { return Baselib_ReentrantLock_TryTimedAcquire(&m_ReentrantLockData, timeoutInMilliseconds.count()); } // Release lock. // If lock count is still higher than zero after the release operation then lock remain in a locked state. // If lock count reach zero the lock is unlocked and made available to other threads // // When the lock is released this function is guaranteed to emit a release barrier. // // Calling this function from a thread that doesn't own the lock triggers an assert in debug and causes undefined behavior in release builds. FORCE_INLINE void Release() { return Baselib_ReentrantLock_Release(&m_ReentrantLockData); } // Acquire lock and invoke user defined function. // If lock is held by another thread, this function wait for lock to be released. // // When a lock is acquired this function is guaranteed to emit an acquire barrier. // // Example usage: // lock.AcquireScoped([] { // enteredCriticalSection++; // }); template FORCE_INLINE void AcquireScoped(const FunctionType& func) { ReleaseOnDestroy releaseScope(*this); Acquire(); func(); } // Try to acquire lock and invoke user defined function. // If lock is held by another thread, this function wait for timeoutInMilliseconds for lock to be released. // On failure to obtain lock the user defined function is not invoked. // // When lock is acquired this function is guaranteed to emit an acquire barrier. // // Example usage: // lock.TryAcquireScoped([] { // enteredCriticalSection++; // }); // // Return: true if lock was acquired. template FORCE_INLINE bool TryAcquireScoped(const FunctionType& func) { if (TryAcquire()) { ReleaseOnDestroy releaseScope(*this); func(); return true; } return false; } // Try to acquire lock and invoke user defined function. // If lock is held by another thread, this function wait for timeoutInMilliseconds for lock to be released. // On failure to obtain lock the user defined function is not invoked. // // When lock is acquired this function is guaranteed to emit an acquire barrier. // // Timeout passed to this function may be subject to system clock resolution. // If the system clock has a resolution of e.g. 16ms that means this function may exit with a timeout error 16ms earlier than originally scheduled. // // Example usage: // bool lockAcquired = lock.TryTimedAcquireScoped(std::chrono::minutes(1), [] { // enteredCriticalSection++; // }); // assert(lockAcquired); // // Return: true if lock was acquired. template FORCE_INLINE bool TryTimedAcquireScoped(const timeout_ms timeoutInMilliseconds, const FunctionType& func) { if (TryTimedAcquire(timeoutInMilliseconds)) { ReleaseOnDestroy releaseScope(*this); func(); return true; } return false; } private: class ReleaseOnDestroy { public: FORCE_INLINE ReleaseOnDestroy(ReentrantLock& lockReference) : m_LockReference(lockReference) {} FORCE_INLINE ~ReleaseOnDestroy() { m_LockReference.Release(); } private: ReentrantLock& m_LockReference; }; Baselib_ReentrantLock m_ReentrantLockData; }; } }