using SC.XR.Unity; using ShadowStudio.Tool; using ShadowStudio.UI; using System; using System.Collections; using System.Collections.Generic; using System.Dynamic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; using XRTool.UI; using XRTool.Util; using XRTool.WorldUI; namespace ShadowStudio.Model { /// /// 资源的编辑 /// [RequireComponent(typeof(WorldDlg))] public class ArtEditorContainer : UnitySingleton { private ArtContainer artContainer; private Button lastStepBtn; private Button nextStepBtn; private ToggleButton editToggleBtn; private Button copyBtn; private Button deleteBtn; private WorldDlg dlg; private XRIcon lastIcon; private XRIcon nextIcon; public float checkTime = 1; private float lastTime; private Text nameText; private void Init() { if (dlg == null) { dlg = GetComponent(); lastStepBtn = dlg.GetBreadthChild