using SC.XR.Unity;
using ShadowStudio.Tool;
using ShadowStudio.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
using XRTool.UI;
using XRTool.Util;
using XRTool.WorldUI;
namespace ShadowStudio.Model
{
///
/// 资源的编辑
///
[RequireComponent(typeof(WorldDlg))]
public class ArtEditorContainer : UnitySingleton
{
private ArtContainer artContainer;
private Button lastStepBtn;
private Button nextStepBtn;
private ToggleButton editToggleBtn;
private Button copyBtn;
private Button deleteBtn;
private WorldDlg dlg;
private XRIcon lastIcon;
private XRIcon nextIcon;
public float checkTime = 1;
private float lastTime;
private Text nameText;
private void Init()
{
if (dlg == null)
{
dlg = GetComponent();
lastStepBtn = dlg.GetBreadthChild