using OpenCVForUnity.CoreModule; using OpenCVForUnity.UtilsModule; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace OpenCVForUnity.PhotoModule { // C++: class TonemapDrago /** * Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in * logarithmic domain. * * Since it's a global operator the same function is applied to all the pixels, it is controlled by the * bias parameter. * * Optional saturation enhancement is possible as described in CITE: FL02 . * * For more information see CITE: DM03 . */ public class TonemapDrago : Tonemap { protected override void Dispose(bool disposing) { try { if (disposing) { } if (IsEnabledDispose) { if (nativeObj != IntPtr.Zero) photo_TonemapDrago_delete(nativeObj); nativeObj = IntPtr.Zero; } } finally { base.Dispose(disposing); } } protected internal TonemapDrago(IntPtr addr) : base(addr) { } // internal usage only public static new TonemapDrago __fromPtr__(IntPtr addr) { return new TonemapDrago(addr); } // // C++: float cv::TonemapDrago::getSaturation() // public float getSaturation() { ThrowIfDisposed(); return photo_TonemapDrago_getSaturation_10(nativeObj); } // // C++: void cv::TonemapDrago::setSaturation(float saturation) // public void setSaturation(float saturation) { ThrowIfDisposed(); photo_TonemapDrago_setSaturation_10(nativeObj, saturation); } // // C++: float cv::TonemapDrago::getBias() // public float getBias() { ThrowIfDisposed(); return photo_TonemapDrago_getBias_10(nativeObj); } // // C++: void cv::TonemapDrago::setBias(float bias) // public void setBias(float bias) { ThrowIfDisposed(); photo_TonemapDrago_setBias_10(nativeObj, bias); } #if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR const string LIBNAME = "__Internal"; #else const string LIBNAME = "opencvforunity"; #endif // C++: float cv::TonemapDrago::getSaturation() [DllImport(LIBNAME)] private static extern float photo_TonemapDrago_getSaturation_10(IntPtr nativeObj); // C++: void cv::TonemapDrago::setSaturation(float saturation) [DllImport(LIBNAME)] private static extern void photo_TonemapDrago_setSaturation_10(IntPtr nativeObj, float saturation); // C++: float cv::TonemapDrago::getBias() [DllImport(LIBNAME)] private static extern float photo_TonemapDrago_getBias_10(IntPtr nativeObj); // C++: void cv::TonemapDrago::setBias(float bias) [DllImport(LIBNAME)] private static extern void photo_TonemapDrago_setBias_10(IntPtr nativeObj, float bias); // native support for java finalize() [DllImport(LIBNAME)] private static extern void photo_TonemapDrago_delete(IntPtr nativeObj); } }