using OpenCVForUnity.Calib3dModule;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ObjdetectModule;
using OpenCVForUnity.UnityUtils;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace OpenCVForUnityExample
{
///
/// ArUco Example
/// An example of marker-based AR view and camera pose estimation using the objdetect and aruco module.
/// Referring to https://github.com/opencv/opencv_contrib/blob/4.x/modules/aruco/samples/detect_markers.cpp
/// http://docs.opencv.org/3.1.0/d5/dae/tutorial_aruco_detection.html
/// https://github.com/opencv/opencv/blob/4.x/modules/objdetect/test/test_arucodetection.cpp
///
public class ArUcoExample : MonoBehaviour
{
///
/// The image texture.
///
public Texture2D imgTexture;
[Space(10)]
///
/// The dictionary identifier.
///
public ArUcoDictionary dictionaryId = ArUcoDictionary.DICT_6X6_250;
///
/// The dictionary id dropdown.
///
public Dropdown dictionaryIdDropdown;
///
/// Determines if shows rejected corners.
///
public bool showRejectedCorners = false;
///
/// The shows rejected corners toggle.
///
public Toggle showRejectedCornersToggle;
///
/// Determines if applied the pose estimation.
///
public bool applyEstimationPose = true;
///
/// The length of the markers' side. Normally, unit is meters.
///
public float markerLength = 0.1f;
///
/// The AR game object.
///
public GameObject arGameObject;
///
/// The AR camera.
///
public Camera arCamera;
[Space(10)]
///
/// Determines if request the AR camera moving.
///
public bool shouldMoveARCamera = false;
///
/// The rgb mat.
///
Mat rgbMat;
///
/// The undistorted rgb mat.
///
Mat undistortedRgbMat;
///
/// The texture.
///
Texture2D texture;
// Use this for initialization
void Start()
{
rgbMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGBA32, false);
gameObject.GetComponent().material.mainTexture = texture;
dictionaryIdDropdown.value = (int)dictionaryId;
showRejectedCornersToggle.isOn = showRejectedCorners;
undistortedRgbMat = new Mat();
DetectMarkers();
}
// Update is called once per frame
void Update()
{
}
private void DetectMarkers()
{
//if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
Utils.setDebugMode(true);
Utils.texture2DToMat(imgTexture, rgbMat);
Debug.Log("imgMat dst ToString " + rgbMat.ToString());
gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
float width = rgbMat.width();
float height = rgbMat.height();
float imageSizeScale = 1.0f;
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
imageSizeScale = (float)Screen.height / (float)Screen.width;
}
else
{
Camera.main.orthographicSize = height / 2;
}
// set camera parameters.
int max_d = (int)Mathf.Max(width, height);
double fx = max_d;
double fy = max_d;
double cx = width / 2.0f;
double cy = height / 2.0f;
Mat camMatrix = new Mat(3, 3, CvType.CV_64FC1);
camMatrix.put(0, 0, fx);
camMatrix.put(0, 1, 0);
camMatrix.put(0, 2, cx);
camMatrix.put(1, 0, 0);
camMatrix.put(1, 1, fy);
camMatrix.put(1, 2, cy);
camMatrix.put(2, 0, 0);
camMatrix.put(2, 1, 0);
camMatrix.put(2, 2, 1.0f);
Debug.Log("camMatrix " + camMatrix.dump());
MatOfDouble distCoeffs = new MatOfDouble(0, 0, 0, 0);
Debug.Log("distCoeffs " + distCoeffs.dump());
// calibration camera matrix values.
Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale);
double apertureWidth = 0;
double apertureHeight = 0;
double[] fovx = new double[1];
double[] fovy = new double[1];
double[] focalLength = new double[1];
Point principalPoint = new Point(0, 0);
double[] aspectratio = new double[1];
Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio);
Debug.Log("imageSize " + imageSize.ToString());
Debug.Log("apertureWidth " + apertureWidth);
Debug.Log("apertureHeight " + apertureHeight);
Debug.Log("fovx " + fovx[0]);
Debug.Log("fovy " + fovy[0]);
Debug.Log("focalLength " + focalLength[0]);
Debug.Log("principalPoint " + principalPoint.ToString());
Debug.Log("aspectratio " + aspectratio[0]);
// To convert the difference of the FOV value of the OpenCV and Unity.
double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx));
double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy));
Debug.Log("fovXScale " + fovXScale);
Debug.Log("fovYScale " + fovYScale);
// Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4
if (widthScale < heightScale)
{
arCamera.fieldOfView = (float)(fovx[0] * fovXScale);
}
else
{
arCamera.fieldOfView = (float)(fovy[0] * fovYScale);
}
// Display objects near the camera.
arCamera.nearClipPlane = 0.01f;
Mat ids = new Mat();
List corners = new List();
List rejectedCorners = new List();
Mat rotMat = new Mat(3, 3, CvType.CV_64FC1);
MatOfPoint3f objPoints = new MatOfPoint3f(
new Point3(-markerLength / 2f, markerLength / 2f, 0),
new Point3(markerLength / 2f, markerLength / 2f, 0),
new Point3(markerLength / 2f, -markerLength / 2f, 0),
new Point3(-markerLength / 2f, -markerLength / 2f, 0)
);
Dictionary dictionary = Objdetect.getPredefinedDictionary((int)dictionaryId);
DetectorParameters detectorParams = new DetectorParameters();
detectorParams.set_useAruco3Detection(true);
detectorParams.set_cornerRefinementMethod(Objdetect.CORNER_REFINE_SUBPIX);
RefineParameters refineParameters = new RefineParameters(10f, 3f, true);
ArucoDetector arucoDetector = new ArucoDetector(dictionary, detectorParams, refineParameters);
// undistort image.
Calib3d.undistort(rgbMat, undistortedRgbMat, camMatrix, distCoeffs);
// detect markers.
arucoDetector.detectMarkers(undistortedRgbMat, corners, ids, rejectedCorners);
if (corners.Count == ids.total() || ids.total() == 0)
Objdetect.drawDetectedMarkers(undistortedRgbMat, corners, ids, new Scalar(0, 255, 0));
// if at least one marker detected
if (ids.total() > 0)
{
// estimate pose.
if (applyEstimationPose)
{
for (int i = 0; i < ids.total(); i++)
{
using (Mat rvec = new Mat(1, 1, CvType.CV_64FC3))
using (Mat tvec = new Mat(1, 1, CvType.CV_64FC3))
using (Mat corner_4x1 = corners[i].reshape(2, 4)) // 1*4*CV_32FC2 => 4*1*CV_32FC2
using (MatOfPoint2f imagePoints = new MatOfPoint2f(corner_4x1))
{
// Calculate pose for each marker
Calib3d.solvePnP(objPoints, imagePoints, camMatrix, distCoeffs, rvec, tvec);
// In this example we are processing with RGB color image, so Axis-color correspondences are X: blue, Y: green, Z: red. (Usually X: red, Y: green, Z: blue)
Calib3d.drawFrameAxes(undistortedRgbMat, camMatrix, distCoeffs, rvec, tvec, markerLength * 0.5f);
// This example can display the ARObject on only first detected marker.
if (i == 0)
{
// Get translation vector
double[] tvecArr = new double[3];
tvec.get(0, 0, tvecArr);
// Get rotation vector
Mat rvec_3x1 = rvec.reshape(1, 3);
// Convert rotation vector to rotation matrix.
Calib3d.Rodrigues(rvec_3x1, rotMat);
double[] rotMatArr = new double[rotMat.total()];
rotMat.get(0, 0, rotMatArr);
// Convert OpenCV camera extrinsic parameters to Unity Matrix4x4.
Matrix4x4 transformationM = new Matrix4x4(); // from OpenCV
transformationM.SetRow(0, new Vector4((float)rotMatArr[0], (float)rotMatArr[1], (float)rotMatArr[2], (float)tvecArr[0]));
transformationM.SetRow(1, new Vector4((float)rotMatArr[3], (float)rotMatArr[4], (float)rotMatArr[5], (float)tvecArr[1]));
transformationM.SetRow(2, new Vector4((float)rotMatArr[6], (float)rotMatArr[7], (float)rotMatArr[8], (float)tvecArr[2]));
transformationM.SetRow(3, new Vector4(0, 0, 0, 1));
Debug.Log("transformationM " + transformationM.ToString());
Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1));
Debug.Log("invertYM " + invertYM.ToString());
// right-handed coordinates system (OpenCV) to left-handed one (Unity)
// https://stackoverflow.com/questions/30234945/change-handedness-of-a-row-major-4x4-transformation-matrix
Matrix4x4 ARM = invertYM * transformationM * invertYM;
if (shouldMoveARCamera)
{
ARM = arGameObject.transform.localToWorldMatrix * ARM.inverse;
Debug.Log("ARM " + ARM.ToString());
ARUtils.SetTransformFromMatrix(arCamera.transform, ref ARM);
}
else
{
ARM = arCamera.transform.localToWorldMatrix * ARM;
Debug.Log("ARM " + ARM.ToString());
ARUtils.SetTransformFromMatrix(arGameObject.transform, ref ARM);
}
}
}
}
}
}
if (showRejectedCorners && rejectedCorners.Count > 0)
Objdetect.drawDetectedMarkers(undistortedRgbMat, rejectedCorners, new Mat(), new Scalar(255, 0, 0));
Utils.matToTexture2D(undistortedRgbMat, texture);
Utils.setDebugMode(false, false);
}
private void ResetObjectTransform()
{
// reset AR object transform.
Matrix4x4 i = Matrix4x4.identity;
ARUtils.SetTransformFromMatrix(arCamera.transform, ref i);
ARUtils.SetTransformFromMatrix(arGameObject.transform, ref i);
}
///
/// Raises the destroy event.
///
void OnDestroy()
{
if (rgbMat != null)
rgbMat.Dispose();
if (undistortedRgbMat != null)
undistortedRgbMat.Dispose();
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
///
/// Raises the dictionary id dropdown value changed event.
///
public void OnDictionaryIdDropdownValueChanged(int result)
{
if ((int)dictionaryId != result)
{
dictionaryId = (ArUcoDictionary)result;
ResetObjectTransform();
DetectMarkers();
}
}
///
/// Raises the show rejected corners toggle value changed event.
///
public void OnShowRejectedCornersToggleValueChanged()
{
if (showRejectedCorners != showRejectedCornersToggle.isOn)
{
showRejectedCorners = showRejectedCornersToggle.isOn;
ResetObjectTransform();
DetectMarkers();
}
}
public enum ArUcoDictionary
{
DICT_4X4_50 = Objdetect.DICT_4X4_50,
DICT_4X4_100 = Objdetect.DICT_4X4_100,
DICT_4X4_250 = Objdetect.DICT_4X4_250,
DICT_4X4_1000 = Objdetect.DICT_4X4_1000,
DICT_5X5_50 = Objdetect.DICT_5X5_50,
DICT_5X5_100 = Objdetect.DICT_5X5_100,
DICT_5X5_250 = Objdetect.DICT_5X5_250,
DICT_5X5_1000 = Objdetect.DICT_5X5_1000,
DICT_6X6_50 = Objdetect.DICT_6X6_50,
DICT_6X6_100 = Objdetect.DICT_6X6_100,
DICT_6X6_250 = Objdetect.DICT_6X6_250,
DICT_6X6_1000 = Objdetect.DICT_6X6_1000,
DICT_7X7_50 = Objdetect.DICT_7X7_50,
DICT_7X7_100 = Objdetect.DICT_7X7_100,
DICT_7X7_250 = Objdetect.DICT_7X7_250,
DICT_7X7_1000 = Objdetect.DICT_7X7_1000,
DICT_ARUCO_ORIGINAL = Objdetect.DICT_ARUCO_ORIGINAL,
}
}
}