using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils.Helper;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
///
/// Count Fingers Example
/// The techniques used are color segmentation using HSV color space to find the hand contour, and convex hull and convex defect algorithms to count the number of fingers.
/// Referring to https://www.youtube.com/watch?v=KuGpOxOcpds.
///
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class CountFingersExample : MonoBehaviour
{
///
/// The number of fingers text.
///
public UnityEngine.UI.Text numberOfFingersText;
///
/// The threashold slider.
///
public Slider threasholdSlider;
///
/// The texture.
///
Texture2D texture;
///
/// The BLOB color hsv.
///
Scalar blobColorHsv;
/////
///// The BLOB color rgba.
/////
//Scalar blobColorRgba;
///
/// The detector.
///
ColorBlobDetector detector;
///
/// The spectrum mat.
///
Mat spectrumMat;
///
/// Indicates whether is color selected.
///
bool isColorSelected = false;
///
/// The spectrum size.
///
Size SPECTRUM_SIZE;
///
/// The contour color.
///
Scalar CONTOUR_COLOR;
///
/// The contour color white.
///
Scalar CONTOUR_COLOR_WHITE;
///
/// The number of fingers.
///
int numberOfFingers = 0;
///
/// The webcam texture to mat helper.
///
WebCamTextureToMatHelper webCamTextureToMatHelper;
///
/// The stored touch point.
///
Point storedTouchPoint;
///
/// The FPS monitor.
///
FpsMonitor fpsMonitor;
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent();
webCamTextureToMatHelper = gameObject.GetComponent();
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
}
///
/// Raises the web cam texture to mat helper initialized event.
///
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture);
gameObject.GetComponent().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
fpsMonitor.consoleText = "Please touch the area of the open hand.";
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
detector = new ColorBlobDetector();
spectrumMat = new Mat();
//blobColorRgba = new Scalar (255);
blobColorHsv = new Scalar(255);
SPECTRUM_SIZE = new Size(200, 64);
CONTOUR_COLOR = new Scalar(255, 0, 0, 255);
CONTOUR_COLOR_WHITE = new Scalar(255, 255, 255, 255);
}
///
/// Raises the web cam texture to mat helper disposed event.
///
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
if (spectrumMat != null)
{
spectrumMat.Dispose();
spectrumMat = null;
}
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
}
///
/// Raises the web cam texture to mat helper error occurred event.
///
/// Error code.
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
//Touch
int touchCount = Input.touchCount;
if (touchCount == 1)
{
Touch t = Input.GetTouch (0);
if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
storedTouchPoint = new Point (t.position.x, t.position.y);
//Debug.Log ("touch X " + t.position.x);
//Debug.Log ("touch Y " + t.position.y);
}
}
#else
//Mouse
if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
{
storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
//Debug.Log ("mouse X " + Input.mousePosition.x);
//Debug.Log ("mouse Y " + Input.mousePosition.y);
}
#endif
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
if (storedTouchPoint != null)
{
ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
OnTouch(rgbaMat, storedTouchPoint);
storedTouchPoint = null;
}
HandPoseEstimationProcess(rgbaMat);
//Imgproc.putText (rgbaMat, "Please touch the area of the open hand.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Utils.matToTexture2D(rgbaMat, texture);
}
}
private void HandPoseEstimationProcess(Mat rgbaMat)
{
//Imgproc.blur(mRgba, mRgba, new Size(5,5));
Imgproc.GaussianBlur(rgbaMat, rgbaMat, new Size(3, 3), 1, 1);
//Imgproc.medianBlur(mRgba, mRgba, 3);
if (!isColorSelected)
return;
List contours = detector.GetContours();
detector.Process(rgbaMat);
//Debug.Log ("Contours count: " + contours.Count);
if (contours.Count <= 0)
{
return;
}
RotatedRect rect = Imgproc.minAreaRect(new MatOfPoint2f(contours[0].toArray()));
double boundWidth = rect.size.width;
double boundHeight = rect.size.height;
int boundPos = 0;
for (int i = 1; i < contours.Count; i++)
{
rect = Imgproc.minAreaRect(new MatOfPoint2f(contours[i].toArray()));
if (rect.size.width * rect.size.height > boundWidth * boundHeight)
{
boundWidth = rect.size.width;
boundHeight = rect.size.height;
boundPos = i;
}
}
MatOfPoint contour = contours[boundPos];
OpenCVForUnity.CoreModule.Rect boundRect = Imgproc.boundingRect(new MatOfPoint(contour.toArray()));
Imgproc.rectangle(rgbaMat, boundRect.tl(), boundRect.br(), CONTOUR_COLOR_WHITE, 2, 8, 0);
//Debug.Log(
// " Row start [" +
// (int)boundRect.tl().y + "] row end [" +
// (int)boundRect.br().y + "] Col start [" +
// (int)boundRect.tl().x + "] Col end [" +
// (int)boundRect.br().x + "]");
double a = boundRect.br().y - boundRect.tl().y;
a = a * 0.7;
a = boundRect.tl().y + a;
//Debug.Log (" A [" + a + "] br y - tl y = [" + (boundRect.br ().y - boundRect.tl ().y) + "]");
Imgproc.rectangle(rgbaMat, boundRect.tl(), new Point(boundRect.br().x, a), CONTOUR_COLOR, 2, 8, 0);
MatOfPoint2f pointMat = new MatOfPoint2f();
Imgproc.approxPolyDP(new MatOfPoint2f(contour.toArray()), pointMat, 3, true);
contour = new MatOfPoint(pointMat.toArray());
MatOfInt hull = new MatOfInt();
MatOfInt4 convexDefect = new MatOfInt4();
Imgproc.convexHull(new MatOfPoint(contour.toArray()), hull);
if (hull.toArray().Length < 3)
return;
Imgproc.convexityDefects(new MatOfPoint(contour.toArray()), hull, convexDefect);
List hullPoints = new List();
List listPo = new List();
for (int j = 0; j < hull.toList().Count; j++)
{
listPo.Add(contour.toList()[hull.toList()[j]]);
}
MatOfPoint e = new MatOfPoint();
e.fromList(listPo);
hullPoints.Add(e);
List listPoDefect = new List();
if (convexDefect.rows() > 0)
{
List convexDefectList = convexDefect.toList();
List contourList = contour.toList();
for (int j = 0; j < convexDefectList.Count; j = j + 4)
{
Point farPoint = contourList[convexDefectList[j + 2]];
int depth = convexDefectList[j + 3];
if (depth > threasholdSlider.value && farPoint.y < a)
{
listPoDefect.Add(contourList[convexDefectList[j + 2]]);
}
//Debug.Log ("convexDefectList [" + j + "] " + convexDefectList [j + 3]);
}
}
//Debug.Log ("hull: " + hull.toList ());
//if (convexDefect.rows () > 0) {
// Debug.Log ("defects: " + convexDefect.toList ());
//}
Imgproc.drawContours(rgbaMat, hullPoints, -1, CONTOUR_COLOR, 3);
//int defectsTotal = (int)convexDefect.total();
//Debug.Log ("Defect total " + defectsTotal);
this.numberOfFingers = listPoDefect.Count;
if (this.numberOfFingers > 5)
this.numberOfFingers = 5;
//Debug.Log ("numberOfFingers " + numberOfFingers);
//Imgproc.putText (rgbaMat, "" + numberOfFingers, new Point (rgbaMat.cols () / 2, rgbaMat.rows () / 2), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar (255, 255, 255, 255), 6, Imgproc.LINE_AA, false);
numberOfFingersText.text = numberOfFingers.ToString();
foreach (Point p in listPoDefect)
{
Imgproc.circle(rgbaMat, p, 6, new Scalar(255, 0, 255, 255), -1);
}
}
private void OnTouch(Mat img, Point touchPoint)
{
int cols = img.cols();
int rows = img.rows();
int x = (int)touchPoint.x;
int y = (int)touchPoint.y;
//Debug.Log ("Touch image coordinates: (" + x + ", " + y + ")");
if ((x < 0) || (y < 0) || (x > cols) || (y > rows))
return;
OpenCVForUnity.CoreModule.Rect touchedRect = new OpenCVForUnity.CoreModule.Rect();
touchedRect.x = (x > 5) ? x - 5 : 0;
touchedRect.y = (y > 5) ? y - 5 : 0;
touchedRect.width = (x + 5 < cols) ? x + 5 - touchedRect.x : cols - touchedRect.x;
touchedRect.height = (y + 5 < rows) ? y + 5 - touchedRect.y : rows - touchedRect.y;
using (Mat touchedRegionRgba = img.submat(touchedRect))
using (Mat touchedRegionHsv = new Mat())
{
Imgproc.cvtColor(touchedRegionRgba, touchedRegionHsv, Imgproc.COLOR_RGB2HSV_FULL);
// Calculate average color of touched region
blobColorHsv = Core.sumElems(touchedRegionHsv);
int pointCount = touchedRect.width * touchedRect.height;
for (int i = 0; i < blobColorHsv.val.Length; i++)
blobColorHsv.val[i] /= pointCount;
//blobColorRgba = ConverScalarHsv2Rgba (blobColorHsv);
//Debug.Log ("Touched rgba color: (" + mBlobColorRgba.val [0] + ", " + mBlobColorRgba.val [1] +
// ", " + mBlobColorRgba.val [2] + ", " + mBlobColorRgba.val [3] + ")");
detector.SetHsvColor(blobColorHsv);
Imgproc.resize(detector.GetSpectrum(), spectrumMat, SPECTRUM_SIZE);
isColorSelected = true;
}
}
private Scalar ConverScalarHsv2Rgba(Scalar hsvColor)
{
Scalar rgbaColor;
using (Mat pointMatRgba = new Mat())
using (Mat pointMatHsv = new Mat(1, 1, CvType.CV_8UC3, hsvColor))
{
Imgproc.cvtColor(pointMatHsv, pointMatRgba, Imgproc.COLOR_HSV2RGB_FULL, 4);
rgbaColor = new Scalar(pointMatRgba.get(0, 0));
}
return rgbaColor;
}
///
/// Converts the screen point to texture point.
///
/// Screen point.
/// Dst point.
/// Texture quad.
/// Texture width.
/// Texture height.
/// Camera.
private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
{
if (textureWidth < 0 || textureHeight < 0)
{
Renderer r = textureQuad.GetComponent();
if (r != null && r.material != null && r.material.mainTexture != null)
{
textureWidth = r.material.mainTexture.width;
textureHeight = r.material.mainTexture.height;
}
else
{
textureWidth = (int)textureQuad.transform.localScale.x;
textureHeight = (int)textureQuad.transform.localScale.y;
}
}
if (camera == null)
camera = Camera.main;
Vector3 quadPosition = textureQuad.transform.localPosition;
Vector3 quadScale = textureQuad.transform.localScale;
Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
{
srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
{
Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
}
}
}
///
/// Raises the destroy event.
///
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
if (detector != null)
detector.Dispose();
}
///
/// Raises the back button click event.
///
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
///
/// Raises the play button click event.
///
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
///
/// Raises the pause button click event.
///
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
///
/// Raises the stop button click event.
///
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
///
/// Raises the change camera button click event.
///
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
}
}